The ThinkingWithPortals Map Showcasing Thread

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CamBen
973 Posts
Posted Sep 29, 2012
Replied 20 minutes later
Thanks! Currently, it does not work in coop, but i am still trying.
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Another Bad Pun
516 Posts
Posted Sep 30, 2012
Replied 23 hours later
meh

img

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CamBen
973 Posts
Posted Sep 30, 2012
Replied 1 hour later
looks pretty cool! It reminds me of the advanced chamber w/ the turrets in Portal 1.
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UsCobra11
272 Posts
Posted Oct 02, 2012
Replied 2 days later

Hi

The work of FelixGriffin and usCobra present...

http://steamcommunity.com/sharedfiles/f ... =100524035

http://steamcommunity.com/sharedfiles/f ... =100524053

http://steamcommunity.com/sharedfiles/f ... =100524040

Sorry for the slightly dark screenshots. Fast compile :razz:

Also: It's a 3 map map-pack and an entry for the mAI Contest. You all are going down :mad:
Nah, kidding. Good luck to everyone. You'll need it :mad:
Kidding again. Seriously. Have fun.

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CamBen
973 Posts
Posted Oct 02, 2012
Replied 1 hour later
Pretty epic, if you ask me.
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Lpfreaky90
2,842 Posts
Posted Oct 03, 2012
Replied 9 hours later
img
Early work in progress. (that subway cart will be replaced, it's just a placeholder)
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Idolon
417 Posts
Posted Oct 03, 2012
Replied 7 hours later

UsCobra11 wrote:
snip

Not enough contrast between shadows and light. Also, your purple lights are a little blaring; I would turn down the size and/or desaturate the color a little. Otherwise, I'm intrigued.

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HammerHead
42 Posts
Posted Oct 09, 2012
Replied 6 days later
This was an entry for summer mapping contest 2012 that I recently updated with bug fixes and a ton of new detailing. If you've played it already I really hope you'll take a second look, if you haven't please check it out!

Screens:
https://www.dropbox.com/s/a3y7b38khjq1vue/mp_coop_trustbridgesv30006.jpg https://www.dropbox.com/s/7pf9hiu3rx7e0f2/mp_coop_trustbridgesv30008.jpg
https://www.dropbox.com/s/6ib8u9e4juxoawk/mp_coop_trustbridgesv30012.jpg https://www.dropbox.com/s/n0wumsq0a6ppo5t/mp_coop_trustbridgesv30015.jpg

Downloads:
http://steamcommunity.com/sharedfiles/filedetails/?id=101442852
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2286

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Idolon
417 Posts
Posted Oct 11, 2012
Replied 2 days later
Click to embiggen
img
Reference
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Another Bad Pun
516 Posts
Posted Oct 11, 2012
Replied 40 minutes later
you should probably embiggen the goo texture scale. atm it looks a little repetitive.

also add tidelines to the walls please

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Idolon
417 Posts
Posted Oct 11, 2012
Replied 8 minutes later
Unfortunately, scaling the texture doesn't effect the goo pattern, only the places that it shows. The goo in the screenshot is already scaled up 32x. :razz:
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josepezdj
2,386 Posts
Posted Oct 12, 2012
Replied 5 hours later

Idolon wrote:
Unfortunately, scaling the texture doesn't effect the goo pattern, only the places that it shows. The goo in the screenshot is already scaled up 32x. :razz:

Then scale the goo texture itself. You have it into the portal2/portal2/pak01_dir.vpk inside materials/liquids/toxicslime_color.vtf** :smile:

Awesome floodgate work there :thumbup:

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ChickenMobile
2,460 Posts
Posted Oct 12, 2012
Replied 3 hours later
Looks very... HL2? :O
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Ace_StorM
75 Posts
Posted Oct 13, 2012
Replied 22 hours later
@Idolon
I like that style!

@HammerHead
They look pretty good, gonna play your map.

@LP
Wohoo, mysterious!

@AnotherBadPun
These Turrets really have to be pissed off. Being locked in such a small cage makes them furious.

@UsCobra11
W-woah! Awesome!

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Pitkakorvaa
200 Posts
Posted Oct 14, 2012
Replied 1 day later

Another Bad Pun wrote:
you should probably embiggen the goo texture scale. atm it looks a little repetitive.

also add tidelines to the walls please

Finally someone else told about adding tidelines into map. :thumbup:

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soptipp1
60 Posts
Posted Oct 24, 2012
Replied 10 days later
This is a map in the reconstucting/bts themes. It's currently a WIP, but with a little more playtesting I hope I can release it soon.

Test chamber
Test chamber
Test chamber
Bts area

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josepezdj
2,386 Posts
Posted Oct 25, 2012
Replied 11 hours later
WOW... that looks absolutely impressive! Good job! :thumbup:

Loved the use of lighting and the shadows! :notworthy:

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Sprowl
97 Posts
Posted Oct 25, 2012
Replied 1 hour later

Overall it looks nice, but I noticed some things:

  • in the third picture, the button should stand on a thin brush, like the button in pic #2.- the vactubes in the BTS-Area should go more crazy. Right now they follow the grid, but they should, like in the main game, going everywhere. You also could use some more detailss on them like scanners or connectors.- the arms in the background seem to fall of from the chamber.- Ropes! They can fill the empty space between the chambers and also look interesting.- there are some nice instances shipped with the game you can use for some walls / ceilings in this area
    I'm looking forward to the final release :biggrin: .
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HMW
806 Posts
Posted Oct 26, 2012
Replied 1 day later
That is looking great!

In the first image, the left rotary faith plate has a very bright texture on the rim. Is that on purpose?
(It's generally OK to mix clean and dirty textures. That one just stands out for some reason.)

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soptipp1
60 Posts
Posted Oct 26, 2012
Replied 1 hour later
I've updated the map so some things are different (some of the things Sprowl mentioned, for example). The rotating faithplate is clean for a reason. I wanted you to see that only some parts were repaired. You did murder GlaDOS. You couldn't expect her to maintain the place while being dead, could you? :wink: