Some problems with: ED_Alloc: no free edicts

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r1corix
90 Posts
Posted Oct 03, 2012

Already done Alternative #3 , but i can't run it in the game
Log:
http://db.tt/n5aJxG8v

Map info:

Run map:

Saw that thread , and i think its not a 4096 entities limit problem, its something another. Can anyone help me?

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Lpfreaky90
2,842 Posts
Posted Oct 03, 2012
Replied 1 minutes later

try to compile it again with a fast rad w/o HDR, meanwhile I'll look more into it!

EDIT:

Quote:
transfers 4937918, max 398

That seems like a small issue
(EDIT 3: I have it in my logs too, never had a similar problem)

EDIT2:

Quote:
entdata [variable] 679754/393216 (172.9%) VERY FULL!

172,9% of the limit is a bit too much :S

Quote:
brushes 3841/8192 46092/98304 (46.9%)
brushsides 27327/65536 218616/524288 (41.7%)

Is also a hell of a lot o_O

Quote:
Total clusters visible: 8095167
Average clusters visible: 1575

How huge IS that level o_O

EDIT 4:

Quote:
In-game, use console commands like report_entities and cl_showents to get an idea of how many entities are present at that current state.

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r1corix
90 Posts
Posted Oct 03, 2012
Replied 6 minutes later

Lpfreaky90 wrote:
try to compile it again with a fast rad w/o HDR, meanwhile I'll look more into it!

EDIT:
Quote:

transfers 4937918, max 398

That seems like a small issue

ok, trying now

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Lpfreaky90
2,842 Posts
Posted Oct 03, 2012
Replied 6 minutes later
If that doesn't work, try to hide all entities or something, see if it works then.
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r1corix
90 Posts
Posted Oct 04, 2012
Replied 1 day later
How do I know how much edicts on my map? Just i can't load map for use console command "report_entities".
Maybe in Source SDK I can find out info about edicts?
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ChickenMobile
2,460 Posts
Posted Oct 04, 2012
Replied 5 hours later

post86006.html?hilit=edicts#p86006

Pretty much nearly every named entity and every dynamic prop will fill up an edict. Even if your map compiles properly and is under the limit: other entities can be created throughout the game that may produce this error.
For example: you might use a template to multiple spawn cubes

I got this error while making Chickentest 3, it only came up with the error after I had gone into a checkpoint room and it loaded the next area of the map.
I thought: "hey, I can remove entities that I'm not using in the previous area of the map to get rid of the error" - on Windows computers it is fine, however on a Mac it crashes.

Always have clean entity removal and don't do what I did.

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r1corix
90 Posts
Posted Oct 05, 2012
Replied 18 hours later
hate this error ;( I had to remove one final huge room ;(
Now its works, and before i'll release my map, i need maptesters!
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Lpfreaky90
2,842 Posts
Posted Oct 05, 2012
Replied 54 minutes later

r1corix wrote:
hate this error ;( I had to remove one final huge room ;(
Now its works, and before i'll release my map, i need maptesters!

count me in