Cube should not slip
Quote:
Usually, in order to achieve that, you have to place a thin func_door brush on top of the plattform. That trick will avoid your cube from slipping away... Texture it with the invisible texture.
The door trick did not work.
I use the platform model from Chapter 2 Chamber 4. Have a look at the vmf. The entity is name "ch2_ch1_platform_train". Goal is to have the blue painted cube placeable on the platform and also off the platform, but no movement while on the platform, seen relative to the platform 
NOTE: If you playtest the map, be sure that you hit "ch2_init_button". As the name says it initializes the chamber. By the way, this button with the arrow starts the platform 
. Due to a lack of programming, prop_monster_box does not have the crazy jump behaviour, its just kind of cube-shaped platform you can bounce off.
262LetsPlay wrote:
The door trick did not work.
I've looked into your map. My func_door has only the flag "Toggle" checked (yours, "Starts locked"). Also, I use to set to YES the "Force closed" property... I cannot compile your map cause of missing instances, so try that and let me know.