Ok, if you've actually read past the subject line, it means that you care!
So, in the beggining of Portal, and lots of source-y stuff, the camera entity, point_viewcontrol moves along a path making it seem like the player is getting off of the ground or a bed. I've tryed to do this, with a func_tracktrain and a pont_viewcontrol (which is parented to the tracktrain,) to go along a curve. I've set the tracktrain to change angles near path tracks, and the path_tracks are let to the angles that i want. So, the camera and tracktrain move along the the path, but they don't change angles. So you pretty much move up, and over, but you stay looking up. It's a slight bummer. Any fixes?
So, in the beggining of Portal, and lots of source-y stuff, the camera entity, point_viewcontrol moves along a path making it seem like the player is getting off of the ground or a bed. I've tryed to do this, with a func_tracktrain and a pont_viewcontrol (which is parented to the tracktrain,) to go along a curve. I've set the tracktrain to change angles near path tracks, and the path_tracks are let to the angles that i want. So, the camera and tracktrain move along the the path, but they don't change angles. So you pretty much move up, and over, but you stay looking up. It's a slight bummer. Any fixes?
Thanks,
-DvlStx
