cube auto-snap to button
I need the same. The rotation doesn't matter, but it's important that the cube will snap instantly onto the button without much unnecessary fizzling around, because it's an action-filled scene. Anybody of you knows, whether that was a certain entity or a set of triggers?

You can activate it only when the button is activated and deactivate it some secs later...
Other option would be a point_push/trigger_push with negative value to pull from the cube to the button and make it sit down straight quickly
Brainstone wrote:
providing that the laser passing above the button would be deflected into the right direction.
Hmmm... if what you need is the laser beam poiting to a given direction, even though when the cube has been positioned aiming to a different direction by the player, then I'd suggest you to make a change of cubes
. Right in the moment the button is pressed you kill or SilentDissolve the original one and make a new one appear using a point_template and an entity_maker. This new cube should be hidden somewhere in the map and should be "into position" (with the desired direction you want it to have when spawned). Now place the point_template (with "template1" set to the new cube ofc) right on the button so the new cube appears right in there and heading the laser beam to the desired direction.
FelixGriffin wrote:
Be careful with that - it spawns things with their original offset. You'll want a point_template with the hidden cube, and an env_entity_maker on the button.
True, I mixed the entities! Sorry 
EDIT: Wait, no, wouldn't work if you want a laser redirection cube. You could probably put something together with prop_weighted_cube using this method though.
wrathofmobius wrote:
If you don't want to pick it up again
If you don't want to pick it up again there are many options even with a prop_weighted_cube set to reflector: for example parent it to an invisible func_physbox with mass above 30 (kg?) so the player cannot grab it... Other example would be to use a phys_constraint to limit the cube movement (I used it in here to avoid that the player could grab it but allowing the laser beam redirection on the X axis
)