Created by: Joel 'taco' Bells ([email protected])
[v01] Released: January 10th, 2008
[v02] Released: February 19th, 2008
[v01]:
• Initial Release
[v02]:
• Re-packed the .rar for easier installation.
• Compiled with the parameter '-StaticPropPolys' to improve shadows, esp. around the elevators.
• Added GLaDOS speech: entry, nags, success and detaching cameras.
• Drastically improved the visual design of and lighting in both stairwells.
• Added additional geometric detail to the metal walls throughout the chamber.
• In the second puzzle room, the trigger that lowers the lift was adjusted to prevent players from triggering it by jumping from the room's floor.
• Minor optimization to geometry throughout the chamber.
About?
Tunneling is the act of firing a portal towards a surface while the player is part way through an existing pair of portals (e.g. standing in a pair of wall portals, jumping into a floor portal) and then moving into position (e.g. backing out of the initial pair of portals) before the fired portal hits its target.
While this map is not a tutorial on tunneling, it is a safe environment (player cannot die) that requires the player to use two tunneling techniques in order to progress through two simple rooms before being met with a unique tunneling-assisted fling puzzle.
Download:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=146

