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sky
{
"GPU<1"
{
$fallbackmaterial "skybox/sky_l4d_c4m1_ldrft"
}
$hdrcompressedTexture "skybox/sky_l4d_c4m1_hdrft"
$nofog 1
$ignorez 1
$basetexturetransform "center 0 0 scale 1 2 rotate 0 translate 0 0"
}
All other skies in Portal 2 are UnlitGeneric and not 'Sky'
Why the hell does everyone choose that ugly skybox (sky_l4d_c4m1_hdr) all the time?
... I guess that as Portal2 only offers another 3 options and they are really simple, ppl prefer to go on with this one.
Fracture, let's do this step by step, ok?
-
OK, let's remember one thread similar to this one where Kaleido wanted to use the same ugly skybox and had problems. Please check:
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this post in order to get some textures taken from HL2. Fracture please simply drop them into portal 2/portal2/materials/skybox
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this post in order to get a test map I made for him. There you'll find a test map I made then with a simple sky box
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Also Masterlagger decided to use that same stupid skybox designed for zombies
. This thread... and other guy called MWP also had problems with it, in this thread
Chicken, indeed there are 2 shaders for skyboxes, 'sky' and 'unlitgeneric'. I prefer UnlitGeneric because it allows you to tweak lighting of your 3D skybox (both the projected ambience into the map and also the lighting of the sky shown on the toolsskybox textures) to match properly your map's atmosphere (I used it in The Second Exodus). The shader 'sky' seems to lock the lighting.
Fracture try those textures and check that test map I psoted and tell us your results ![]()
Quote:
T_T will someone just post a prefab that actually works.
http://www.google.de/search?client=oper ... el=suggest
But reading the posts, I'm not sure if you even want those. A 3D skybox is one that shows "fake" buildings etc. outside of where the player can walk around to create the illusion that there is much more world around him. If you don't need this, a 2D skybox is enough. Here is a tutorial that explains 3D skyboxes but starts by showing what the example map looks like with a 2D sky:
Edit: Screenshots from the videos, showing the difference:
2D Skybox:

3D Skybox

Quote:
only one person even bothered to tell me how to change it from the gray fog default sky.
How many people did you want to post the same answer before being happy?
My two cents about the general conversation:
If you wanted someone to explain how to make a sky in the most basic steps you should have asked for that in the OP. Instead you were wondering why your skybox looked "like someone beat it with an ugly stick" - which translated to me as: I followed tutorials but I must have made one mistake, do you know where? Then you don't get the answer you want to the question you didn't ask and start "yelling". If I were you I'd let my anger out elsewhere, else it becomes highly unlikely that you get any answer at all.
Fracture wrote:
Zivi, you should probably get used to the idea that people exaggerate and have a tendancy to be HUMAN!! Don't expect people to not ever be bitchy, or expect them to understand every little damn thing. Deal with it! Show some sympathy, im a freakin noob at this
If it wasn't for you being a noob, I don't think we would even get posts in the Hammer and Modding section.
Thankyou for your contributions.
Fracture wrote:
......your codes are gibberish to me, I dont even know i should type that stuff
That is just a copy-paste from the .vmt of the skybox you are using.
I wouldn't use it because:
- It looks terrible and pixelated- Because Portal 2 is coded differently from that of other Source games, a L4D texture is probably going to cause errors such as that glitch you are experiencing
....I MEAN COME ON!!!!

I kinda tried to remake that skybox at the end of portal 2:
Did you place those textures into /portal 2/porta2/skybox?
If you prefer, post your map, the latest version you have and I'll check. I'll modify whatever it's wrong and post it back.
Check gamebanana http://gamebanana.com/css/textures/cats/28 for an appropriate nice looking cloud sky.
If your sky seems to still stuff up, check the .vmt's that they give you with the download. Just like I said before, add in the $hdrbasetexture value in and save it.
"UnLitGeneric"
{
"$basetexture" "skybox/sky37bk"
"$nofog" "1"
}
And yeah! Gamebanana has many awesome custom skybxes, the best ones are made by Komaock ![]()
josepezdj wrote:
Fracture, there are many 'real' skybox textures out there. I've got like 20-30 skyboxes, and ofc I've got some with clouds and such that look really pretty... Ofc, that pic of yours and Lamarr's video are showing an animation made by the Source FilmMaker, and that animation cannot be made in hammer.
Nope.It was an actual map.
Lamarr wrote:
I kinda tried to remake that skybox at the end of portal 2:
http://www.youtube.com/watch?v=YY_HhVZmz6g
Wow, that looks beautiful!
I read about one way to achieve the moving cloud effect the other day: Material Proxies.