Two Cubes spawn by cube spawner
I had used the PeTI instancce item_dropper with a standard cube. Replaced that one meanwhile with an underground dirty cube dropper, but i still get two cubes spawned at that location. Adjusting the weighted cube func to standard only is no option, because i have sphere droppers, too.
Any idea what may cause that one of many cube droppers to drop two cubes instead of one?
that should do the trick!
(The puzzle maker always gives each instance a unique name, so this problem doesn't occur there.)
Entity_maker1 - point_template1 - box1
Entity_maker2 - Point_template2 - box2
of course what the names are is your choice entirely. Also the entity maker is completely optional as you can even tell a template to forcespawn.
Effectively you can make multitudes of an object in-question react in unison. If you name a dozen cubes each differantly and tell cube number 1 to fizzle, only that cube will fizzle. If you name all twelve cubes the same and tell a cube to fizzle, they will all burst into fizzle bits.
that is only the case if you actually use outputs to kill specific cubes.
(For example; Ontrigger; cube1; dissolve)
Normal fizzlers will only fizzle the cube that activated. Making a gazillion different instances with a gazillion different cubes is a bad idea.
The problem with the normal cube dropper is that the cube_dropper_box has the output onfizzled; @cube_dropper_autorespawn; trigger.
That causes to fizzle all the cubes; and spawning new ones 
Lpfreaky90 wrote:
@Fracture;
that is only the case if you actually use outputs to kill specific cubes.
(For example; Ontrigger; cube1; dissolve)
Normal fizzlers will only fizzle the cube that activated. Making a gazillion different instances with a gazillion different cubes is a bad idea.The problem with the normal cube dropper is that the cube_dropper_box has the output onfizzled; @cube_dropper_autorespawn; trigger.
That causes to fizzle all the cubes; and spawning new ones
I was actually making a general example of what can happen under improper naming of entities, it was not by any means a viable method of making a test. And I hope to God no-one goes and makes a gajillion cube-droppers. No way I would even contimplate doing that test