Getting subtitles on Fact Core that doesn't move.

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JUGGERNUT
7 Posts
Posted Dec 09, 2012

Out of morbid curiosity, after creating a map and adding in a core to taunt the player.... I noticed that getting it perfect is a nigh impossible task.

http://steamcommunity.com/sharedfiles/f ... =112334610

You'll notice.... no subtitles....

I've search far and wide, yet no actual instructions on it.

https://developer.valvesoftware.com/wiki/Scenes.image

http://www.interlopers.net/forum/viewto ... =2t=32300

https://developer.valvesoftware.com/wik ... aDOS_speak

https://developer.valvesoftware.com/wik ... phed_scene

The list goes on and on....

The "prop_dynamic" which is about the only thing to make a neat core, seems unable to use the logic choreography. Tried a npc_personality_core, it talked.... and rolled.....

Is it actually possible?

&&
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Avatar
zivi7
649 Posts
Posted Dec 09, 2012
Replied 44 minutes later
The npc_personality_core is what you want. In its options you can set a parent. Use anything in your map that's stationary here and the core will stay in place. :thumbup:
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JUGGERNUT
7 Posts
Posted Dec 09, 2012
Replied 17 hours later
Ah, so that's how, fantastic!

Yep, had to use GCFScape to extract the correct scenes, then load up the face pose stuff and load choreography and then rebuild image for each one to get the scenes good.

Now finishing up the map with multiple endings, would have been done if a leak hadn't occurred and had to go to the backup map.