Scripted_Sequence not working?

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JUGGERNUT
7 Posts
Posted Dec 10, 2012
So close to releasing my updated version.... I just need to get the my "@core03" npc_personality_core to do an animation from a script.

I've followed this tut where you duplicate the npc, then change the class to scripted_sequence, hit apply.... then set Target NPC to @core03 and the action animation to what I want. I've also set Move to Position to No.

I've set it up to a trigger to BeginSequence to begin the animation but no luck.

Help?

Where I learned from: http://www.youtube.com/watch?v=kldlGwVI36E

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FelixGriffin
2,680 Posts
Posted Dec 10, 2012
Replied 8 hours later
Oh, don't try that. I don't even know if scripted_sequences still work.

Use a logic_choreographed_scene instead, they're much easier. Just place one anywhere, select the scene you want, and send the Start input. :wink:

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JUGGERNUT
7 Posts
Posted Dec 10, 2012
Replied 15 hours later
Hmmm, I guess I could try that.....