I got a diversity vent that is directing angry cores, the player activates a button and the tube redirects the bombs elsewhere to a destroyable wall. However the cores do not explode on impact. They have been set with a health of 1, an explosion radius of 100, damage of 50, and set for full gibs. I have no idea why they are not detonating
Are they prop_exploding_futbols?
prop_phys_override. I thought the futbols were for something else. can't seem to find that entity in the wiki
They were added to the FGD with DLC2, and nobody has bothered to go and correct the wiki since (despite the fact that a lot of AWESOME NEW ENTITIES were added). Just place a prop_exploding_futbol as your template, it's pretty self-explanatory.
I was actually looking at that entity earlier and saw a lack of properties from which i can manipulate. I'm guessing i have to add those by turing off smart edit, aren't I?
No, there just aren't that many to manipulate. Check the flags for when it should explode, and that's about it. Try it.
aw, i was using the wrong entity before, now i see which one i was supposed to use. Although it has some outputs that are unfamiliar to me that can be assigned to this thing. What would be the best recommended way to set it to explode on impact after it has been swirling violently in a tube where it would most likely blow up on normal settings?
Make sure it doesn't blow up in the tube. Maybe make the vent non-solid? Or use a trigger_vphysics_motion to keep it in the center?
the wiki has a massive amount of info missing on trigger_vphysics_motion. How many vaguelye described drag/velocity properties does one even need? But it's definately better than trigger_push, but the bombs keep hitting the wall in this one turn area
i was using trigger_push before and it was like bowling and minigolf combined. I managed to get the desired effect with lots and lots of catapults and targets
Bowling and minigolf combined? Sounds fun. 'thinks about rolling bowling balls into holes'
See, these are the things that are not documented I can't find that drives me nuts. Thank you
It's no spawnflag. And if it would be, just replace the spawnflags value including >something< with the number that excludes >something<.
It works for everything.
okay hammer is acting up and it is really pissing me off. after making this one little change, the compiler freaks out over nodes with no volumes and invalid brushes and textures. I try to use a cordon to find this thing and hammer crashes. I attempt to reload the map and now it crashes every single time it attempts to load it