Floor lighting physically causing leaks.

This first picture shows the leak going through the surface of the floor lighting

This second picture shows the leak weaving in and out of the floor lighting and then coming out the end of another light at the other side of the room (shown below).

I've tried to block up the lighting as best as I can, but it doesn't work. The lighting had even gone through a wall once. There must be some thing I'm doing wrong. leaks can't go through solid surfaces!
Also, in the 2nd and 3rd screen cap, why am I seeing grey? Are those holes or are you just not finished applying the nodraw material?
I'm pretty sure hammer came with a level, I havent tried to test that for leaks though but it does have the lights.
Quote:
Are those holes or are you just not finished applying the nodraw material
I'm not finished applying the nodraw material.
Is that func_brush?
E1025 wrote:
and how do I change it to a normal world brush? (wow that sounds like a really noobish question)
select the brush and hit ctrl+shift+w
Edit: It works on the test map! Now all I need to do Is fix my main map then I'll be able to realease it! Thanks for the help.
The solution to this problem was to turn the floor lighting in a normal brush by selecting it and pressing Crtl+Shift+W
Or, select it (so the brush turns red), and press CTRL+SHIFT+W.
EDIT:
Glad to see you solved it. Ignore this post 
Quote:
Now all I need to do Is fix my main map then I'll be able to realease it!
What will it be called?
whupper wrote:
Quote:Now all I need to do Is fix my main map then I'll be able to realease it!
What will it be called?
Portal Life. I have already released a WIP.