Choosing the right reflective cube dropper instance

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Gemarakup
1,183 Posts
Posted Jan 02, 2013
I've been having problems with the reflective cube dropper instances lately because valve doesn't update the VDC website anymore. The PTI dropper instances are defective and the "shared" instances don't even have an IO proxy. What instance functions like cube dropper normal multiple, but has a laser cube in it?
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iWork925
1,080 Posts
Posted Jan 02, 2013
Replied 26 minutes later

yishbarr wrote:
because valve doesn't update the VDC website anymore.

I was under the impression that the VDC was written and updated by the community - like pretty much all wikis. (I think thats what the C in VDC stands for.)

yishbarr wrote:
The PTI dropper instances are defective and the "shared" instances don't even have an IO proxy. What instance functions like cube dropper normal multiple, but has a laser cube in it?

I didnt know PeTi instances could (or should) be used in hammer. I also couldnt figure out what the 'shared' ones even do. BUT, its pretty easy to make a multiple reflecto cube dropper by making a copy of instances/gameplay/reflectocube_dropper_normal.vmf and changing it so it drops as many as you want.

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zivi7
649 Posts
Posted Jan 02, 2013
Replied 11 minutes later
What do you mean the PTI instances are defective? I used them for my maps because I prefered their smaller size.

Place the instance in the map and change the keyvalues to what you need. Here's what I use:

item_fall_straight_down = 1

disable_autodrop (0=no/1=yes) = Should the first cube be dropped automatically?

disable_autorespawn = Should a new cube be dropped automatically once the first one is fizzled?

cube_type = use "2" for reflectorcube

connectioncount = 1

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Gemarakup
1,183 Posts
Posted Jan 02, 2013
Replied 37 minutes later
I thought that the cube type is reflective, so I wrote reflective instead of 2. I'll try that, thanks. I have a feeling that shared instances are supposed to be copied and modified.
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zivi7
649 Posts
Posted Jan 02, 2013
Replied 5 minutes later
If you have trouble with something like that again, you can just build such a map in the PTI and then export it to Hammer to see how those options are used and what inputs they need. :thumbup:

From the top of my head 1 should be normal cubes, 2 reflective and 3 spheres.

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iWork925
1,080 Posts
Posted Jan 02, 2013
Replied 15 minutes later
What about companion?
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CamBen
973 Posts
Posted Jan 02, 2013
Replied 7 minutes later

iWork925 wrote:
What about companion?

Cube type 1. Type 0 is regular.

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zivi7
649 Posts
Posted Jan 02, 2013
Replied 1 hour later

CamBen wrote:
Cube type 1. Type 0 is regular.

Ah, of course, sorry. Oddly enough the Frankencube isn't 4 but 6.

Edit: I had too much time on my hands. 4 is an old-Aperture-cube, 5 is a reflector-cube again.

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josepezdj
2,386 Posts
Posted Jan 02, 2013
Replied 24 minutes later

yishbarr wrote:
The PTI dropper instances are defective and the "shared" instances don't even have an IO proxy

I believe those instances are used to be part of other instances. If for example you check into the normal cube multiple dropper instance you'll see instances inside, those are 'shared' type instances and that's why they haven't got the I/O proxy (the I/O proxy is in the "bigger" instance).

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FelixGriffin
2,680 Posts
Posted Jan 02, 2013
Replied 12 hours later
And a lot of those seem to have been before proxies were added. Some include parms for naming a relay to drop the cube, which seems ridiculous.