[SP] Blue Bridge
It's a Hammer remake of one of my old PTI maps, in the overgrown/reconstructing style, and is also my first foray into making full maps with Hammer (although I did start with a PTI draft that I added to).
Yes, it's a bit short, but like I said, this was pretty much an exercise to learn the more advanced features of Hammer. I'm glad to have done it, because I actually learnt a lot from making it.
Enjoy!

I've seen the self powering laser chain a few times, but only in crazy hard maps, so it's pretty cool seeing it put to good use here.
And I'm glad that the design was appreciated - I wasn't sure if I'd really done it right so that's a relief
About puzzles, it was a very creative usage of the laser relays (and I don't remember having played to any of Mevious maps with the same mechanic... but maybe I missed some of them; I'll go check now
). I enjoyed them and think they're funny and clever.
I found a little failure with the piston lifter by accident, maybe because the 2 laser_relays that control it are too close, or maybe it has to do with the set up you used, dunno... it's not a big deal though.
I've recorded a video solution, there you'll see what I'm meaning:
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Looking forward to more hammer maps from you! 
josepezdj wrote:
Well, I like the map a lotTo be the first hammer map you make is pretty nicely detailed and consistent, even mixing BTS with destroyed/decay theme! So good job!
About puzzles, it was a very creative usage of the laser relays (and I don't remember having played to any of Mevious maps with the same mechanic... but maybe I missed some of them; I'll go check now
). I enjoyed them and think they're funny and clever.
I found a little failure with the piston lifter by accident, maybe because the 2 laser_relays that control it are too close, or maybe it has to do with the set up you used, dunno... it's not a big deal though.
I've recorded a video solution, there you'll see what I'm meaning:
Looking forward to more hammer maps from you!
Thanks! And I see what you mean with the piston platform. That's probably just the I/O's getting confused.
Also, I saw you made a bit of a cut at the end there. I'll have to fix that. Probably just put a brush over the exit that's enabled/disabled by the laser catcher.
[Also, as general note to anyone who's played the map, I've fixed the elevator screens so that they don't show a video any more. It didn't come up during playtesting, but it was there on the workshop.]
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