[Coop] Gravity
Posted Jan 07, 2013
A map iWork925 and I worked on for a while. Big thanks to him for all the help, including teaching me how to use hammer in the first place. It is a relatively small three room map, enjoy.
Registered users don’t see ads!
Register now!
Posted Jan 07, 2013
Replied
11 hours
later
Just played with LPFreaky. It's a good little puzzle. Maybe too short but funny
You might want to check that white wall near the fizzler prop and turn some tiles black or place some portal_bumpers / func_noportals there to avoid the portal bumping glitch 
Posted Jan 07, 2013
Replied
9 minutes
later
Nice map!
Two tiny nitpicking things:
1) the indicator lights on the wall in the first room are a bit wrongly scaled.
2) The funnel is sticking out of the wall a bit.
Two tiny nitpicking things:
1) the indicator lights on the wall in the first room are a bit wrongly scaled.
2) The funnel is sticking out of the wall a bit.
Other than that a nice little puzzle!
4/5: great!
Posted Jan 07, 2013
Replied
8 hours
later
There's a tiny problem with the goo. When I fell into it, I got kicked:
"kicked by console: CBASEEntitiy::InputKill()."
"kicked by console: CBASEEntitiy::InputKill()."
Posted Jan 07, 2013
Replied
11 minutes
later
zivi7 wrote:
There's a tiny problem with the goo. When I fell into it, I got kicked:
"kicked by console: CBASEEntitiy::InputKill()."
That's just the game telling you: "How can you fail at this!" 
Posted Jan 08, 2013
Replied
9 hours
later
Thank you for the feedback kind gentlemen and women of Thinking With Portals. For starters I meant to put the tractor beam a bit sticking out because I liked the way it looks, gives a good underground feel I thought (and iWork925 agreed so if you don't like it just blame him because it is easier).
I got kicked once from jumping in the water whilst testing but then upon a second test it didn't happen so I thought it was just a freak out. I'll go and try to fix it along with the white wall at the fizzler.
YOU GUYS ARE SO NICE.
Registered users don’t see ads!
Register now!
Posted Jan 08, 2013
Replied
9 hours
later
That sounds like it's caused by a trigger in the goo killing its !activator, which is all fine and good, but it needs to be set to ignore clients. That error is what happens when a player is given the input Kill.