I've got a room that rotates, but if the player is even touching the brushes that move, it stops the rotation. How do I get it to push the player out of the way? I've added playerclip to the same space as all the brushes. I cant find any settings in func_rotator or the func_brushes that tell it to move anyways.
Rotating room
Posted Jan 20, 2008
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Posted Jan 20, 2008
Replied
1 hour
later
Ok, got it working. Change the func_rotate to Solid_Type : BSP, and set all the brushes of the room to:
Input Filter : Ignore All
Solidity : Always solid
Solid BSP : Yes
I dont know which one did, but its working. But now hammer is crashing frequently, ever since I changed the solid_type to BSP. might be just when I work with that entity. shrugs
Posted Jan 21, 2008
Replied
18 hours
later
I think it was the filter that did it (not sure tough), so try what happends when you put the Solid BSP to No. Or keep Solid BSP on No untill you get to compile your map and then quickly set it to Yes.