Portal 3 Fan sequel
I don't have access to portal2 right now, but anyone with access will be greatly appreciated. The plot goes as follows:
Chell is back on the facility and with the help of ATLAS and P-BODY has recently found a back-up of Caroline, the assistant of Cave Johnson who has been uploaded as the personality of glados and deleted on the portal2 ending. She plans to reinstall it and delete glados's firmware, giving an end to the threat of glados and bringing Caroline back to life.
Responsibilities:
I am going to make glados and caroline's voice via TTS and audacity.
I am going to make the maps for the test chambers.
??? is going to design the maps on Hammer editor
Me and ??? are going to design the dialogues
...
So, Who's in?
- Got any previous works so we can see how skilled you are?
- What's the timescale for this project?
- What's the size of the project?
- What's the difficulty of the project going to be?
- What test elements are there going to be?
Lpfreaky90 wrote:
I got a bunch of questions:
- Got any previous works so we can see how skilled you are?
- What's the timescale for this project?
- What's the size of the project?
- What's the difficulty of the project going to be?
- What test elements are there going to be?
The main problem is that after my switch to linux, I can't load hammer editor on wine, and my ol'good pc on where I was storing my maps is broken
. So, I can only design the levels and the artwork
.
BTW, I can only load portal 2
.
linuxlalala wrote:
Lpfreaky90 wrote:I got a bunch of questions:
- Got any previous works so we can see how skilled you are?
- What's the timescale for this project?
- What's the size of the project?
- What's the difficulty of the project going to be?
- What test elements are there going to be?The main problem is that after my switch to linux, I can't load hammer editor on wine, and my ol'good pc on where I was storing my maps is broken
. So, I can only design the levels and the artwork
.
BTW, I can only load portal 2![]()
![]()
.
That's kind of not an answer to any of my questions
I think too much in the shower.
linuxlalala wrote:
I don't have access to portal2 right now......after my switch to linux, I can't load hammer...
Who wants to make a fan sequel to portal2 and do pretty much all the work while I just tell you what to do...

BenVlodgi wrote:
I also wrote a sequel to portal 2... but it doesn't have anything to do with chell, because she was lucky enough to get out, and there's no reason she'd come back...
Well, you know what? I think that all good Sci-Fi stories in movvies have been somewhat related to a return... at least that is what I'd like the most!
I prefer to think on "...how the hell would Chell ever return to such a place? And, what at first could be totally impossible, can turn into an awesome storyline....
For example: what if Chell would have a (unknown for us) sister or something that GLaDOS captured and, after Chell knows about it, she has to return to get her sister out Aperture and save her from GLaDOS?
Even better: what if she would have captured Chell's father (he is a scientist and we knew of him after those Aperture offices where those science homework-experiments where on the desks and there was this poster saying "Bring your daughter to work day"... where we deduced Chell was a scientist's daughter
) to force him to work in a new AI that is intended to succeed GLaDOS?
I don't know if anyone of you has played ICO. To me is one of the best games in history, not only cause its unique gameplay and unique art style, but also because its storyline! What I loved about that story was that after all the lot that you suffer to escape the fortress with the girl, since by the end you left her behind, you must enter back again to rescue her... after you were already outside of it... I remember that moment as one of the best ones I've ever had playing a game.
...Illusion...
ChickenMobile wrote:
We all know that the most likely reason Chell would come back is because she never left in the first place. It was all an illusion!...Illusion...
hehe... yeah! the "all of that was just a dream..." ending thing 
CamBen wrote:
Maybe the companion cube was actually an ai forced to bring chell back inside when glados needed her again, in the future.
Awesome!
What about this: Don't ask me how (pending to be thought-out) but a top secret file arrives to Chell's hands (maybe it's an old document her father kept hidden at homw
)containing all GLaDOS development research, all technical details, her features, weapons ,etc. AAAAND ofc her only weak point
Now Chell must decide between going back using the only-known passage to Aperture labs (right that one she used to escape, in the wheat field) and defeat GLaDOS for ever(?) and stop her from forcing test subjects to risk their lives ... or forgeting everything and continue with her life.... what do you think she will do? 