Importing Portal 2 maps to 3D animation programs?
MDLDecompiler can get you (most of) the models, but you need to place them yourself.
GLaDOS CUBE wrote:
I'm not an expert on the subject but I think this will help http://www.moddb.com/mods/the-enceladus-initiative/tutorials/propper-tutorial-to-use-it-with-portal2-authoring-tools-p2at
Thanks for your help. I looked into Propper and yeah it seems like it will work. I may just try it. Since my first post, I've been working on this and I able to export a map from Hammer into a .dxf file. I was able to load that into Max and that's where I stopped. I can see in the wire frame mode that the objects did import. The doors are there, the info sign is there and etc. However in the perspective window, all the objects are all black and are unaffected by lights. So I'm currently trying to fix that now. I've been told though that the textures don't carry over in the dxf. Meaning that I'll need to UV Map everything. So we'll see.
FelixGriffin wrote:
Propper will get you all the geometry, but nothing else. No models or anything. Just all your brushes as an SMD.MDLDecompiler can get you (most of) the models, but you need to place them yourself.
Great idea. I've already extracted all the models from the .vpk file. And it might just be easier than trying to import the map. Maybe I will just do that, lol. Thanks. 