[SP] PUNT Tutorial: Time and Space
Posted Jan 12, 2013
A simple set of chambers to demonstrate how the various cubes work. Instances will be in the FGEMOD's next update. Enjoy.
You should play this before any of the other PUNT maps, by the way.
On an unrelated note, this may be the first test chamber to ever include twelve jammed-open box droppers in a single room.
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Posted Jan 19, 2013
Replied
6 days
later
Hehe, that was pretty cool. Not much of a puzzle, but fun to mess with once I realised you could click.
The cube closest to me in the acid room jammed the first time, which was a little confusing, and sometimes I was able just to walk to the end of the bridges without them turning off (but if I fell, the bridge wouldn't stay on long enough), but it was good fun, thanks 
Posted Jan 22, 2013
Replied
2 days
later
Very nice introduction map. It's a good tutorial; shows exactly what you've got to do with them and how to make good use of the elements! Cookies for you
5/5: excellent.
Posted Jan 22, 2013
Replied
1 hour
later
Thank you so much!
Posted Feb 08, 2013
Replied
16 days
later
I've added this to my workshop collection of Innovative Maps.
While it doesn't work very well (or I couldn't work it very well) it certainly qualifies as innovative.
While it doesn't work very well (or I couldn't work it very well) it certainly qualifies as innovative.
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Posted Feb 08, 2013
Replied
2 hours
later
KennKong wrote:
I've added this to my workshop collection of Innovative Maps.
While it doesn't work very well (or I couldn't work it very well) it certainly qualifies as innovative.
Wow, I'm honored! 