Is there a way to animate the Force Deflection Field while enabling and disabling it?
Will funnels and lightbridges and lasers pass through these fields like with a normal fizzler? My question pertains to the three new textures, not the world portal one.
I plan on using one of these in a contest map, can I give you credit for its creation?
If you didn't want to use a portal cleanser brush for the effect, you could give one a slightly different texture, then enable the fizzler, fade in the normal brush, disable the fizzler. That's what I'm doing for my...unnamed...green...field...thingies. (func_clip_vphysics fields)
True, as an "explanation" you could put some bright effects around the edges until the fizzler's gone. Maybe it requires more energy to make than to sustain.
I think this fields are a good Idea.
And I have an Idea for a new one: have you ever thought about a Field that Cleans Portals but don't fizzles Cubes, an opposite to the one wich fizzle things but dont Cleans Portals?
Anyway, great Work, I just played around with it now, but perheaps rhere will come some Maps with it made by me^^
hi. these are very nice textures, but can you please give a tutorial on how to make textures like these ones? i need a specific look for something in my mod h2f, and none of these feilds look like what i have in mind...
Play around with the SolidEnergy settings in a copy of one of these files.