How can I make a portal 2 single map to a vmf files?
So I used bsp source to make it to vmf files.
I changed and run the vmf files in the authoring tool.
What I did was just change bsp files to vmf files by using bsp source,
it doens't work properly.
Some textures are changed, triggers also removed or changed. Lighting and screen which is the elevator room are also removed or changed.
what can I do?
I read on Steam post, using P2C(I don't think it's not the right way) but unable to found the p2c files in the folder.
Any way, what I want to know is,
1. How to change bsp files to vmf files ACCURATELY.
2. If it is hard just send me "bridge the gap" vmf files for me, [email protected]
I need your guys help
(My grammar may not correct)

That's the settings I use and I never had any problems with it yet. Also make sure your version of bspsource is at least as updated as mine. You could also check fix rotations if you want.
The lightning and screen errors are well known, this is due to something that was added in the PTI. Only if the map has a name from the campaigns the videos show up properly. Else it won't have a screen, unless you upload it to the workshop, where it'll have a random video again.
p2c files are created by the PTI editor, and they are the map files for your PTI maps. This has nothing to do with the bsp's from valve's maps.
If you still have problems, I'll decompile it for you.
Hmm.. strange..
Maybe my computer is strange..
Some textures are changed properly, but the door isn't opening and wheatley isn't appearing.
That's not actually important in my mapping, but before I stand on the light bridge,
the panel to the rat man's chamber is strange. It hazzel(?) like skybox. The color spreads just that panel.
What's really importnat in my mapping is that rat man's chamber. If it doesn't happen in your compiled map, please send the vmf files for me.
And the hazzel(?)like skybox problem is fixed by my old version's compiled map.
But I have a question why the map isn't changed properly.
Anyway, thanks for your help. I'm making comtrol escape 6.
Please play my control escape map series!
?lackhole wrote:
Please play my control escape map series!
Where is it?
?lackhole wrote:
[...] but the door isn't opening and wheatley isn't appearing.
The real .vmf of that map is probably full of func_instances which don't get recreated when you decompile the .bsp. So when you just copy/paste something out of that .vmf into your map, it will most likely not work. Decompiling is useful to get the idea of how the author created something, but not suitable to just copy it.
RectorRocks wrote:
Don't triple-post. Just use the edit button.
?lackhole wrote:Please play my control escape map series!
Where is it?
Search in the portal 2 peti site.
Control Escape
or just add me as a friend