Help: Combine soldiers actually shooting.
username wrote:
Has anyone found a way for the combine sodiers to deal damage to the player yet? I have a concept I'd like to make, but this part is vitally important.
there was a map i saw... i'm trying to remember what map it was, where at least they had combine who would hit you with their sticks, doing damage... they didn't go through portals or anything though.
iamafractal wrote:
there was a map i saw... i'm trying to remember what map it was, where at least they had combine who would hit you with their sticks, doing damage... they didn't go through portals or anything though.
Portal4life is the map you are thinking of.
And the combine soldiers sucked (Even with Benny Hill music added)
DelphiAegis wrote:
Portal4life is the map you are thinking of.And the combine soldiers sucked (Even with Benny Hill music added)
yeah
DelphiAegis wrote:
Portal4life is the map you are thinking of.And the combine soldiers sucked (Even with Benny Hill music added)

iamafractal wrote:
NEBHM
Quite.
If you arm a combine soldier with a stun stick, and stand close enough to them, they CAN eventually kill you. I haven't tried any additional AI inputs though.
I'm interested in this because I'm trying to do a 'behind the scenes' where you stumble into an area where busy little robots are working on things ... and you have to portal around to avoid being smacked.
However, the experiment with the solder wasn't terribly dangerous. I guess it could be the health regen. Plus, he didn't chase me, but as I mentioned I didn't have any AI inputs.
Also, I'd have to import a new character into the map without the SDK to look like the robot I was planning. Is this even possible without the source?
== John ==
The command is "sv_regeneration_wait_time #" where "#" is the delay time in seconds before you start regenerating.
here's the link to a page that explains some more about it:
http://developer.valvesoftware.com/wiki/Using_Bspzip_to_Embed_Custom_Content