[SP] Self Reflection
An easy-medium map involving reflection gel and hard-light bridges. Bonus points if you can get to the [not very] hidden BTS area.
This map felt a little rough around the edges, especially in the optimization department. That's the problem with this style...the visleafs D:
Thanks to Scotty for his non-flickering squarebeam models.
1.0
-Release
1.1
-Fixed 2 unintended solutions
-Added dialogue to the end of the chamber
-If you go above the cube dropper, you [REDACTED]
1.2
-Fixed 2 more unintended solutions
-Actually packed the custom materials and models in this time
1.3
-Fixed an alternate solutions
-Added kill triggers to prevent players getting to the reservoir walls near the spawn area.
1.4
-Fixed an alternate route
-Added some text after GLaDOS finishes her intro line that says "This test uses REFLECTION GEL" to make sure people don't think it's conversion gel.
http://youtu.be/z89mZWT7x6o
(still uploading, give it an hour or so)
sicklebrick wrote:
Lol, that's reflector gel LP :p
explains why it didn't allow me to portal 
Lpfreaky90 wrote:
Unfortunately the white gel didn't appear to make any surfaces actually portalable, so I thought just skip the white gel and enjoy the test:
I'll give you points for finding that method of solving it
But that's reflection gel not conversion gel xD
I will admit, it does look like conversion gel. (I used the style changer mod at some point so I have grey coloured reflection gel.)
StimichPortals wrote:
I found an unintended solution:
LOL ![]()
Also, Stimich, someone did a speed-run using that route lol
As a side note, I'm surprised you guys haven't found the BTS area yet. I left some portalable surfaces on the large wall of the starting area for a reason 
srs bsnss wrote:
Also, Stimich, someone did a speed-run using that route lol
Yes, I'm aware of it.
It was a nice run too.
Also, if you're talking about this: http://cloud.steampowered.com/ugc/558713312302071895/541E1F686E691E2E3AC1E9B6EAE96B9C9BE172DA/
it's... nice. Though I believe there should be some textures on those white parts
.
StimichPortals wrote:
srs bsnss wrote:Also, Stimich, someone did a speed-run using that route lol
Yes, I'm aware of it.
![]()
It was a nice run too.Also, if you're talking about this: http://cloud.steampowered.com/ugc/558713312302071895/541E1F686E691E2E3AC1E9B6EAE96B9C9BE172DA/
it's... nice. Though I believe there should be some textures on those white parts.
I smell missing textures!
And it's still possible to jump across. http://cloud.steampowered.com/ugc/558713312302956138/FFBB50324BAE701DC8C9A7141F247EBA43CD1F81/
You can bunny hop around the cube dropper, jump on the side of the invisible wall that fixes the first jump and land there. (Tyronis3 discovered it too it seems.)
I've found another way to get to the exit though:
And there shouldn't be any floating errors. That might be to do with packing.
I'll resolve those cuts and pack the textures etc back in (which, for the record, were there on the first upload, but I forgot about them when I fixed it).
Put it on the light bridge and it transform to orange gel ...but without any functions. ^^
Who cares ...another way (i think unintended too).
A little bit newbie gameplay and too many deaths, but i try some things and don't want to cut out all the failes.
BlumCoLe wrote:
The "white" gel still doesn't work for me. :/
It's reflection gel, which I said in the description, and it reflects lasers. The map is not buggy.
On a side note, I'll fix that alternate method.

What a fail ^^ ...sorry.
Now, with this known detail the map is very easy, too easy. i think
thanks for mapping
BlumCoLe wrote:
Stay cool my friend.
Sorry if I came off as a bit angry there, wasn't my intention ![]()