So I simply must ask if those ideas were ever even possible.
Can anyone experienced in map-making please let me know ? Here are 3 of the ideas.
Slicked Banked Curves - create a series of flat V-shaped surfaces that when interconnected form a banked curve. Then slick the entire surface with Orange gel and add a flat run-up. The player would then rush forward and slide around the curve at a high rate of speed. You could even cause it to ramp off at the end for a wild, fun segment in a map.
Motocross Course - an entire motocross loop that is 100% slicked with Orange gel.
The hills would be spaced just like motocross hills are where the player would fly into the air at the crest of one hill . . . only to land on the down-slope of the next hill. And so on. The reason for the banked curves was to allow the play to fly up and over several hills and jumps, then slide around a long banked curve and complete the other side of the close loop.
Rube Goldberg Ramps and Jumps - this was a future idea. Swoosh, bing, bang, boing . . . you get the idea. I am not talking about those FaithPlate things where you bounce all over the place in a predetermined way. Rather, place vertical beam supports in a football-field sized stadium with small 3-3 foot panels atop them, coated with Blue Gel. In between there could also be narrow slicked Orange ramps. The idea is that the player would be sliding, flying, and bouncing . . . sailing off the end of ramps only to fly 150 feet through the air and down another 200 feet and then catapult off several angled Blue 3x3's only to land on a tricky Orange slope . . etc, etc, etc. There would be skill involved because you could make it so that subtle adjustments to the flight have to be made in mid-air otherwise the player will miss the bounce surfaces or not land on a ramp.
