[PTI] PeTIte [two]
Posted Feb 07, 2013
Second in my series of small PTI maps. This one is meant to be quite difficult and requires some careful timing, but it can be solved quickly.
Click here to download PeTIte [two]
Click here to download PeTIte [two]
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Posted Feb 07, 2013
Replied
10 hours
later
New version uploaded now with a few changes. Thanks a lot to marKiu for that!
Posted Feb 07, 2013
Replied
1 hour
later
Np! Sadly i've no time today to test more.... I'll continue tomorrow and hopefully find the solution.
YOU GUYS KNOW KARNEVAL? IM DRUNK AS SHIT HERE IN GERMANY
YOU GUYS KNOW KARNEVAL? IM DRUNK AS SHIT HERE IN GERMANY
Posted Feb 07, 2013
Replied
1 hour
later
LOL
Posted Feb 07, 2013
Replied
5 hours
later
HAHAHA! Have fun.
Posted Feb 08, 2013
Replied
7 hours
later
My solution
Posted Feb 08, 2013
Replied
1 hour
later
Nice work, especially with a hangover! 
There's some still some parts that are unintended there, so I made another update now which should affect your ending.

There's some still some parts that are unintended there, so I made another update now which should affect your ending.
Posted Feb 08, 2013
Replied
26 minutes
later
When you said it can be solved quickly, you were right. My punishment for not solving it the correct way was to be slapped on both sides of the head (0:30).
Posted Feb 08, 2013
Replied
20 minutes
later
Clever!
Well, I'm not in my map-making dungeon right now but maybe later I'll change the timing cubes to be non-reflective. I kind of wanted to avoid that to create some extra uncertainty but that seems moot now.
EDIT: yeah for some reason I can't upload to the Workshop right now, but let's just mentally make the outer cubes standard/weighted instead of reflecting. The center cube is ofc reflecting.
Well, I'm not in my map-making dungeon right now but maybe later I'll change the timing cubes to be non-reflective. I kind of wanted to avoid that to create some extra uncertainty but that seems moot now.EDIT: yeah for some reason I can't upload to the Workshop right now, but let's just mentally make the outer cubes standard/weighted instead of reflecting. The center cube is ofc reflecting.
Posted Feb 08, 2013
Replied
15 hours
later
Updated now to make the outer cubes non-reflecting as well as a small tweak to the exit area.
EDIT: and just to be clear on the status- Marc worked out one key concept of the map but it's not obvious in his video and the map is not officially solved right now.
EDIT: and just to be clear on the status- Marc worked out one key concept of the map but it's not obvious in his video and the map is not officially solved right now.
Posted Feb 09, 2013
Replied
12 hours
later
Ok, so marKiu has definitely worked out the whole solution. I'll upload my video tomorrow.
Posted Feb 09, 2013
Replied
10 hours
later
And here it is:
SOLUTION
Some things to note: ||while up in the ceiling, the cube will circulate indefinitely. At the exit area, the funnel must be allowed to fail for long enough that the timing cube falls into the goo and re-spawns.
Cheers.
lSlWCkOVwZU||
SOLUTION
Some things to note: ||while up in the ceiling, the cube will circulate indefinitely. At the exit area, the funnel must be allowed to fail for long enough that the timing cube falls into the goo and re-spawns.
Cheers.
lSlWCkOVwZU||
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Posted Mar 04, 2014
Replied
1 year
later
My third PTI map is release here: PeTIte [three]