That said, why don't you try finding some people who have made good PTI maps with the elements you currently have to work with and offering to pay them for the designs they've already made? There are some great ones out there, and if they give you the VMF it should be easy enough to use Propper and instantly turn it into a model. I know Mevious for one has made some INCREDIBLE puzzles, although I don't think I would qualify them as "easy."
I WANT YOUR MAPS
FelixGriffin wrote:
I'm sorry, West, but looking back at this while more awake I agree with Lp and Msleeper. And your game looks fun, but it also seems a LOT like Portal, and you should probably at least change the complementary-colored-oval-portals, cylinder-box-droppers-on-ceilings, and portalable-white-and-non-portalable-black-panels to avoid infringing on Portal's copyright. (Also, the wooden-looking things don't seem to fit the tiles and metal. (What exactly does a "communism style" game mean?)That said, why don't you try finding some people who have made good PTI maps with the elements you currently have to work with and offering to pay them for the designs they've already made? There are some great ones out there, and if they give you the VMF it should be easy enough to use Propper and instantly turn it into a model. I know Mevious for one has made some INCREDIBLE puzzles, although I don't think I would qualify them as "easy."
Felix i dont want you to change your mind, but the game is legal (my english is too bad to explain this in details). I agree with you about black/white texture, they would be switched to other style, because this was made by myself in photoshop and game will looks like abandoned soviet laboratory.
I am absolutelly don't mind to pay for maps that have already done, but i don't have any contacts of that peoples. This is one of the reason why i am posting here.
@All please read first post. I have explained what do i need, why do i need new maps and terms for our possible cooperation.
FelixGriffin wrote:
Try looking here: downloads.php?cat=5 (under PTI or Single-Player). Once you know their name you can send them a PM.
Thank you. I will try. Anyway if anyone would be interested to work with me, just pm (or email) or just answer here.
Shane wrote:
Workshop maps are in my signature. Nothing really all that great but I'm happy for my designs to be used, all I'd ask is to be credited and possibly for linkbacks to my original maps. I personally don't create maps for money because I'm just not skilled enough to make a living from it but I'm happy for my designs to be used if they interest you.
Thank you Shane
npc_msleeper_boss wrote:
west131087 wrote:I respect you, and I don't mind if you would like share your map for free. I am not looking here for condemnation, I'm looking for support and understanding.
I am trying to give you constructive support. I think that if you want the really top-tier mappers to design puzzles for your game, you're going to have to pony up more than $20 for a map.
I urge you to take a few minutes to read it.
That's absolutely ridiculous! $20.00 per map is a ton of money when you do the math! It's hardly logical he would even pay twenty dollars anyways, because first off, Portal 2 is $20 dollars and Valve spent thousands of hours designing it, and second, you mappers make maps all the time for free! Just for the sake of making a map! So actually having your map ported into an iOS version of Portal for the world to download and play would be more of an honor then a "pay up and I'll do it" kind of thing.
west131087 wrote:
npc_msleeper_boss wrote:It's pretty incredibly insulting to tell people that their work is "easy".
@npc_msleeper_boss Sorry if you think i told something wrong, but I can't understand why this topic is making you hurt so much
I really don't get why they're taking this topic so seriously either.
npc_msleeper_boss wrote:
$10 to $20 per map is a slap in the face to the huge majority of the map designers here.npc_msleeper_boss wrote:
You're the one who "doesn't understand", not us. You don't think people are worth enough money for their time. So don't expect to get a lot of people wanting to help you.
The irony is that after they say that, they probably go ahead and work on a map in Hammer. Just for the sake of making a map, no profit at all.
And anyways, Wes, you are going to have some legal problems with the game. I've seen an iOS version of Portal before that Valve threatened to sue if they didn't make it free. You could probably go into a partnership with Valve and split the money you make though.
CamBen wrote:
Yea... The wormholes game was taken down or removed from the App Store a while ago, you will definitely be facing some copyright issues, even if it is free.
I don't remember it being taken down, I still have it on my iPhone and IIRC it was recently updated so you could have the dual Portal device.
Caden wrote:
CamBen wrote:Yea... The wormholes game was taken down or removed from the App Store a while ago, you will definitely be facing some copyright issues, even if it is free.
I don't remember it being taken down, I still have it on my iPhone and IIRC it was recently updated so you could have the dual Portal device.
If you purchased it prior to being taken down, you can access it through your purchase history. The author confirmed the takedown on his facebook page.
Caden wrote:
Portal 2 is $20 dollars and Valve spent thousands of hours designing it, and second, you mappers make maps all the time for free! Just for the sake of making a map! So actually having your map ported into an iOS version of Portal for the world to download and play would be more of an honor then a "pay up and I'll do it" kind of thing.
As far as point #1, where Portal 2 only cost $20 (but spoiler some people preordered it when it cost more, but I'm going with your $20 value), Valve has sold hundreds of thousands, if not millions of units. Just to give us a nice round figure, let's say they sold 1 million units of Portal 2. Valve didn't make $20, they made $20,000,000.
The same does not apply here, unless the person was planning on paying a mapper $20 every time someone purchased their game. No, he was going to pay you $20 once and once only.
To the second point, that mappers are gonna map, again you're correct. But it shows zero understanding of a person's time on your part if you assume that because they will release map A for free, and someone wants to purchase map B from them, that they will offer map B at absolute minimum if not zero cost.
People map for a lot of reasons, probably most of which is as a hobby. When someone wants to use your hobby work, you are completely within your right to expect ample compensation for your work if someone wants to use said work to make a profit.
To go back to the first example, where Valve made $20 million guess-dollars from Portal 2, do you really think they paid every artist who works on the game the bare minimum for their time? Or do you think they received ample compensation for it?
If I can put things into perspective: When Valve was buying the rights to some fan made TF2 maps to be distributed freely (before the whole "stamp" thing existed), they paid mappers in the neighborhood of $2,000 and $5,000 to use them. Maps that were originally free, maps that were never intended to be made a profit from. As I said already, people can easily spend dozens or hundreds of hours working on a single map. TF2 is no exception. Do you really think Valve overpaid the people who made those community maps? Because I sure don't.
Caden wrote:
"Clients From Hell: Video Game Design Edition"
For me the problem is that he might make a ton of money of your work, and you'll get basically nothing.
npc_msleeper_boss wrote:
Caden wrote:Portal 2 is $20 dollars and Valve spent thousands of hours designing it, and second, you mappers make maps all the time for free! Just for the sake of making a map! So actually having your map ported into an iOS version of Portal for the world to download and play would be more of an honor then a "pay up and I'll do it" kind of thing.
As far as point #1, where Portal 2 only cost $20 (but spoiler some people preordered it when it cost more, but I'm going with your $20 value), Valve has sold hundreds of thousands, if not millions of units. Just to give us a nice round figure, let's say they sold 1 million units of Portal 2. Valve didn't make $20, they made $20,000,000.
I realized that shortly after I made that message... but I didn't think it was that important :D
npc_msleeper_boss wrote:
To the second point, that mappers are gonna map, again you're correct. But it shows zero understanding of a person's time on your part if you assume that because they will release map A for free, and someone wants to purchase map B from them, that they will offer map B at absolute minimum if not zero cost.
I seriously do not see why you would reject money, even if it is minimum wage, from someone who wants to implement your map into a game. If you accept, you get money. If you decline, you don't get money. What's the downfall of this?
npc_msleeper_boss wrote:
People map for a lot of reasons, probably most of which is as a hobby. When someone wants to use your hobby work, you are completely within your right to expect ample compensation for your work if someone wants to use said work to make a profit.
I see the logic in this.
npc_msleeper_boss wrote:
To go back to the first example, where Valve made $20 million guess-dollars from Portal 2, do you really think they paid every artist who works on the game the bare minimum for their time? Or do you think they received ample compensation for it?
You have to remember that Valve is a huge company with employe pay-rate higher than Microsoft. This guy is an independent developer. See the difference?
npc_msleeper_boss wrote:
If I can put things into perspective: When Valve was buying the rights to some fan made TF2 maps to be distributed freely (before the whole "stamp" thing existed), they paid mappers in the neighborhood of $2,000 and $5,000 to use them. Maps that were originally free, maps that were never intended to be made a profit from. As I said already, people can easily spend dozens or hundreds of hours working on a single map. TF2 is no exception. Do you really think Valve overpaid the people who made those community maps? Because I sure don't.
Read my post up above. They can afford to buy such maps for exorbitant prices.
wstrika wrote:
Caden wrote:"Clients From ****: Video Game Design Edition"
:3
Caden wrote:
wstrika wrote:Caden wrote:
"Clients From ****: Video Game Design Edition"
:3
I wasn't siding with you in any sense, in case you misinterpreted that. Clients From Hell is a blog that documents people like you (and our Russian friend who started this thread) who routinely make gross assumptions about the value of someone's work, typically massively undervaluing it, assuming it's too easy to merit any financial respite, or just never paying. I really don't expect you to understand contract design work, or financial obligation as a general principle (since your profile says you're 13 years old), but you should really stop trying to tell people that they should be a sap and accept chump change for something they spent a considerable amount of time creating. When you're setting the bar so low, dignity and sentimental value is worth more. Also this thread is pretty irrelevant because I'm fairly certain that the asshole who started it went somewhere else to find people to invest in "DMCA: The Video Game".
And did I really say I was 13...? Hm... perhaps I should lie a little more when I fill out profiles.
You can use a few of my PTI puzzles for free, if you want. Credit would be nice of course. Not sure if they would work, here's the ones I think might.
0>0
http://steamcommunity.com/sharedfiles/f ... =111252318
This is a no items map, so it would not be hard to recreate. You can try it out to see, though you do need to have the jump implemented, like in the game, unless your momentum works a bit differently (if you complete it you'll see what I mean).
Forklift
http://steamcommunity.com/sharedfiles/f ... d=95149878
A small light bridge puzzle. I'd say try it out to see if it could work, it could be spaced out more and designed so it doesn't need the grating. The solution does require light strips for more exact portal placement, and light bridges coming out through either the top or bottom of a portal
Caden wrote:
Ouch, I got burned.
And did I really say I was 13...? Hm... perhaps I should lie a little more when I fill out profiles.
No, just don't write your age.