[Coop] Aperture Valentine

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Lpfreaky90
2,842 Posts
Posted Feb 14, 2013
Roses are red.
Violets are blue.
Glados wants you dead.
What could you do?

Dear test subjects, today is your big day!
Robot love is not wrong! Can you and your partner prove this to GLaDOS?
Today you should grab your favorite co-op partner and explore the depths of the aperture science computer aided valentine's track!
In this very big co-op map (estimated playtime 1.5-2 hours) you can expect to find a whole lot custom things and a total of 5 secrets that unlock a final secret room!

This map is brought you by: Josepezdj; Lpfreaky90; Mevious; Sicklebrick and Zivi7

Notes:
* The filesize of this map is huge, about 90 mb, due to all custom stuff. Please have some patience while downloading and loading the map.
* This map is big and long, make sure to have some time on your hands. Estimated playtime 1-2 hours
* The custom fizzlers and skybox look best on high graphic settings. If your computer can't handle them, at least try to increase the shader quality.
* The GLaDOS dialogue is pieced together from the English dialogue from the official game. We hope it also makes sense in other languages.
* If you're interested in technical details of the map, talk to us on this thread on thinkingwithportals.com.
* To keep the difficulty level at the level that everyone could enjoy it we decided to separate some tough chambers from the main course. For a real challenge, check out "Aperture Valentine - The Advanced Chambers" By Josepezdj!

FAQ:
Q: I want to play this map but I've got no one to play it with!
A: It's possible to play the map split-screen if you can't find anyone. To do this;
- subscribe to the map.
- find two buttons that you can easily use to switch players (I use z and x)
- Start up portal 2
- Type in the console: bind z "in_forceuser 0" and press enter. Do the same for bind x "in_forceuser 1" obviously the x and z should be changed in the bind command if you want to use other keys.
- Then type in the console ss_map workshop\594743832017685644\mp_coop_v13.bsp
- Once the map is loaded; type in the console sv_cheats 1
- Now you're good to go; pressing z will let you control blue; pressing x will let you control orange.

Aperture Valentine

Click here to download [Coop] Aperture Valentine

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Lpfreaky90
2,842 Posts
Posted Feb 14, 2013
Replied 1 minute later

Without some special people this map wouldn't be close to what it is now. We would especially like to thank:

Chickenmobile
- for custom scribbles for the secret bathroom, her incredibly useful script package to use GlaDOS lines economically via scripting and her tutorial for custom closed captions

Fluppy and Gig

  • for testing and lending us a puzzle concept from their awesome coop mappack
    Space Gardens

Miss Stabby
- for her Aperture Science Paraffine Illumination Cylinders (in layman's terms "candles") we had already used in
Aperture Halloween

Moth

Mumbles
- for taking the time to optimize the lightmapscales, the base-model for the pink fizzlers and his awesome test runs. Most memorable quote: "Just soloed the whole intro, demo uploading"
This is the result (SPOILERS!!!)
http://www.youtube.com/watch?feature=player_detailpage&v=4AowckZuumY

NocturnalGhost
- for his awesome lever switch for coop maps example

Skotty
- for the tuberide-model, the big fizzler models and his tutorial on how to decompile models. Combine that with this rescaling tutorial from interlopers.net and Jose's instructions how to recompile models and you can create new models for your 3D skybox

Many others who have helped by testing the map or just knowing the best solution for problems that popped up along the way:

Azorae, BenVlodgi, Brainstone, ColorCubeMan, Jepp, Portalized, Ross Friedberg, Twinkie and Vdarling

We'll be soon uploading a package of the custom skybox models we created for this map. Keep your eyes opened

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BenVlodgi
633 Posts
Posted Feb 14, 2013
Replied 2 minutes later
I've got nothing else to do today

Edit:
This was the best coop map I've played (possibly ever?). It was really well done, kudos to everyone who worked on it. I thoroughly enjoyed all of the puzzles, and had a lot of fun actually solving PUZZLES!

Avatar
zivi7
649 Posts
Posted Feb 14, 2013
Replied 2 hours later
Change log:

Known issues:
- Portal gun gets pitch black after a certain point. (if anyone has suggestions; sent one (or all of us) a pm!)

Update 2:
- Overlapping texture after lightbridge map fixed.
- Fixed a case where you could see cubes spawn in sight.
- Added a light to some dark areas
- Changed the faithplate animation to make it more reliable.
- Fixed a misaligned texture after the funnel room.
- Added an extra failsafe to the funnel room.

Update 1:
- Faulty orientation of the pink fizzler-emitters due to a compile error has been fixed.
- Wrongly orientated tube-crossing models in the skybox have been fixed.
- Fixed unintended solution in the lightbridge map.
- Fixed an issue where the proper lines weren't playing.
- fixed possibility of Glados interrupting herself before the laser room

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FelixGriffin
2,680 Posts
Posted Feb 14, 2013
Replied 4 hours later
Did you ever find the door?
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Lpfreaky90
2,842 Posts
Posted Feb 14, 2013
Replied 2 hours later

FelixGriffin wrote:
Did you ever find the door?

I don't know! Did YOU find it yet?! it is somewhere in this map yes

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srs bsnss
552 Posts
Posted Feb 14, 2013
Replied 10 minutes later
Ah! A Valentine's day map ARG! Well played, LP and zivi.
Commence download!
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Gemarakup
1,183 Posts
Posted Feb 14, 2013
Replied 2 hours later
Is this what the stolen door business about?
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Habzs
225 Posts
Posted Feb 15, 2013
Replied 17 hours later
Very nice map, had my friend and I thinking for awhile.
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ChickenMobile
2,460 Posts
Posted Feb 17, 2013
Replied 1 day later
Everything in this map was well done except for that really annoying room with the funnels and the cubes. We could find no possible way to do this room without using a glitch i.e. take a cube with you and crouch to get it under the fizzler to get in the ramp room
I never got to see Mah scribbles on the bathroom wall!

Plus I felt happy that the credits thanked me twice...
7/10

EDIT: Also we found the missing door after revisiting the map.
steps
- We found first secret in observation room with LPfreaky's logo by portalling to where we killed the turrets- We found decal on wall the same place but opposite side by removing tiles off a wall- We found the bathroom at the place with the faithplate through a broken tile- We found the turret which gets sprayed with love hearts- We found the crack in the wall to the office area with the camera of the aisle area- When we went to the part before the crushers, there was a hole in the wall and a button for a lift which went down to the door
Do I get a prize?

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iWork925
1,080 Posts
Posted Feb 17, 2013
Replied 4 minutes later
Although very vague and confusing I found it moderately enjoyable. 4/5
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josepezdj
2,386 Posts
Posted Feb 17, 2013
Replied 1 hour later

ChickenMobile wrote:

EDIT: Also we found the missing door after revisiting the map.
steps
- We found first secret in observation room with LPfreaky's logo by portalling to where we killed the turrets- We found decal on wall the same place but opposite side by removing tiles off a wall- We found the bathroom at the place with the faithplate through a broken tile- We found the turret which gets sprayed with love hearts- We found the crack in the wall to the office area with the camera of the aisle area- When we went to the part before the crushers, there was a hole in the wall and a button for a lift which went down to the door
Do I get a prize?

Lpfreaky90, in the Two days remaining thread wrote:
You know what? The first person who sents me screenshots of each step required to get my door will get a copy of Q.U.B.E. From me

Avatar
zivi7
649 Posts
Posted Feb 17, 2013
Replied 52 minutes later
Sorry, we didn't announce it yet, but we have a winner already. Actually two winners. Srs bsnss was the first to find them all, but he had QUBE already so he got something else and Chicken got QUBE.
Avatar
srs bsnss
552 Posts
Posted Feb 17, 2013
Replied 1 hour later

zivi7 wrote:
Srs bsnss was the first to find them all, but he had QUBE already

Actually, I didn't have QUBE, but wasn't especially keen for it. But LP gave me Snapshot

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ChickenMobile
2,460 Posts
Posted Feb 17, 2013
Replied 9 hours later
Selling a copy of QUBE for cheap!

(just kidding)

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zivi7
649 Posts
Posted Feb 18, 2013
Replied 21 hours later
Warning

Please refrain from testing if you have a tough guy image to lose. The cuteness of certain custom elements in this map is potentially heart-melting.

Spoiler ahead:
https://www.youtube.com/watch?feature=player_detailpage&v=KWdba4Tl9u4#t=540s

Avatar
josepezdj
2,386 Posts
Posted Feb 20, 2013
Replied 1 day later

zivi7 wrote:
Please refrain from testing if you have a tough guy image to lose. The cuteness of certain custom elements in this map is potentially heart-melting.

Hahaha... yeah!

That's an awesome video! Those 2 yelling at the indicator lights and the fizzler is a priceless moment

ChickenMobile wrote:
Selling a copy of QUBE for cheap!

(just kidding)

Avatar
That Greek Guy
124 Posts
Posted Feb 20, 2013
Replied 9 hours later
Lpfreaky90 Please. Tell me how you did the free looking camera for the part where the bots are in the tubes. I have made a similar tube ride but the nly camera that i can get working is the static camera that keeps looking forward. Is it a new script you made?
Avatar
Lpfreaky90
2,842 Posts
Posted Feb 20, 2013
Replied 13 minutes later

That Greek Guy wrote:
Lpfreaky90 Please. Tell me how you did the free looking camera for the part where the bots are in the tubes. I have made a similar tube ride but the nly camera that i can get working is the static camera that keeps looking forward. Is it a new script you made?

It's a vehicle script sicklebrick made; it's the same as he used in portalcart

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zivi7
649 Posts
Posted Feb 20, 2013
Replied 6 minutes later
When you download the file Sickle uploaded in the PortalKart-Thread you should have everything you need. Check out the included .vmf-file for an example how to use it.

edit: But if it still won't work, just ask, of course.