[PTI] Recycled Redirection
Posted Feb 12, 2013
Lasers, reflector cubes and some standard cubes. It's all about laser feedback using portals . Not a long map, but I've always found this concept interesting to use especially when designing different methods using the input and output angles with portals.
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Posted Feb 14, 2013
Replied
1 day
later
Nice map! Was kinda easy, but I solved it unintendedly (I think). xD
Here's my blindrun:
Blindrun
BRIrAOTEO4M
Here's my blindrun:
Blindrun
BRIrAOTEO4M
Feedback:
Feedback
-I solved it an unintended solution in the first chamber, right? I didn't used the normal cube. 
-What does the laser catcher on the left (further away from the exit door) in the second chamber do? Does it spawn the normal cube?
5/5. Excellent.
Hope to see more maps made by you!
Cheers! 
Posted Feb 14, 2013
Replied
9 hours
later
The first chamber, yes, that was unintended. Didn't think that was possible.
. The actual solution (which you might have guessed) is to stack the cubes both on the button because the laser emitter is mounted high. And yes, that last part where the laser catcher is spawns a cube. but it looks like you spawned it through the window before you got there. Hey, the intro has the recycle symbol. it's in green. Go green. Green is good.
. The actual solution (which you might have guessed) is to stack the cubes both on the button because the laser emitter is mounted high. And yes, that last part where the laser catcher is spawns a cube. but it looks like you spawned it through the window before you got there. Hey, the intro has the recycle symbol. it's in green. Go green. Green is good.
Thanks for sharing your video.
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Posted Feb 16, 2013
Replied
2 days
later
Hehe, this was pretty good for a laser map