[SP] Dilapidation: Part 6
Can you and your companion cube finally escape the facility together?
Thanks to Mevious and Lpfreaky90 for testing
Hope you have enjoyed the series!
If you have any feedback about the series as a whole please leave it here community-releases/dilapidation-collection-t7788.html
I'm not a big fan of timed boss fights, but this one again seemed like an afterthought. It was all gymnastics and little cunning. Your series was based on careful thinking and clean execution, but the ending was all quick and precisely placed portals. It just didn't seem to fit.
And then the silly turret battle! Why spend the time to make five maps with great puzzles and then end it with a juvenile turret blindside? It just doesn't make any sense. And I don't think it's a very good way to end your great series.
I very much enjoyed the other maps in this series, but I thought this one didn't come close to the quality of the others.
The difficulty was not much - but . . well I always prefer "hard" but not everyone makes hard maps and that is just a fact. But actually the puzzle did stump me for a while as I tried to solve it the wrong way.
The Boss Battle was not epic but it was fun to get through it. It must have been hard to create considering what you were up against - especially since we were all so wowed by the game's initial fantastic Boss Battle. So full kudos for having the guts to make one - and again it was a lot of fun, sailing up and down and then way across. When the red kill beams turned on I was just certain that they would do the old "slide towards you and pin you against the wall" routine. Thankfully they did not - that has been overused by others. And thanks for not putting spikes in the wall and having them slide all the way over, crushing me !!! I have had enough of the spikes already - LOL
I sure did try to sail over those barriers to circumvent the AI fight . . . to no avail of course.
Good job - nice series - ### :)
I liked it a lot. The visuals are stunning as usual
The puzzle previous to the boss battle was great, with a twisty solution since you need to think a bit out of the box instead of stucking yourself there inbetween the toggleable fizzlers trying to pass the cube somehow instead of respawn it! >.<
The boss battle was great and much funny to solve as well. I liked the idea of changing the environment to slightly change the way that you have to hurt GLaDOS, and there was an awesome fling to not touch the fizzler too 
All in all, awesome series, and a nice last map to finish it.
Thanks for creating!! 