portal gun glitch

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Fracture
797 Posts
Posted Feb 18, 2013
I make a scene where the player gets in an accident and loses their portal gun in the acid, then they are delivered a new one later, but once picking it up, I noticed the gun doesn't appear in my hands on screen and what is also startling is i get randomly teleported out of the world.

W

T

F

!

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BenVlodgi
633 Posts
Posted Feb 18, 2013
Replied 34 minutes later
video? bsp?
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Fracture
797 Posts
Posted Feb 18, 2013
Replied 18 hours later
Right, you will see what I mean when you play it.

When you do play it, just walk a couple steps forwards when it starts. And when are thrown down the vent, stand still so 'SHE' doesn't kill you...

...You will know what I mean when it happens.

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iWork925
1,080 Posts
Posted Feb 18, 2013
Replied 48 minutes later
My screen just goes black. How do you know you are out of the world?
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Fracture
797 Posts
Posted Feb 18, 2013
Replied 3 minutes later
the console said cannot find world

EDIT: I played it again and when i moved around, I noticed the music went quieter, which means i fell off the platform and in the acid. So Obviously that must mean there must be a serious rendering problem

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FelixGriffin
2,680 Posts
Posted Feb 18, 2013
Replied 1 hour later
Are you missing an info_player_start?
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Fracture
797 Posts
Posted Feb 18, 2013
Replied 4 minutes later
no, there is one on the bridge.

however I did noticed that after just placing in a separate gun on the floor and picking up, nothing went wrong. So maybe having a point_template drop one from above may be causing this glitch

EDIT: okay i just changed it so that instead of spawning the gun after atlas tosses a model off it, I turned the model into the actual gun and unparented it from the func_tracktrain that i used for the previous model. AND it works correctly this time.

EDIT: nevermind, its doing it again. WTF hammer?!

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iWork925
1,080 Posts
Posted Feb 19, 2013
Replied 3 hours later
Why not have the model fall down and then switch it with the weapon?
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zivi7
649 Posts
Posted Feb 19, 2013
Replied 1 hour later

iWork925 wrote:
My screen just goes black. How do you know you are out of the world?

Same here. If you really were out of the world, you should hear the wind sound, indicating that you keep falling. I can hear the pgun firing but not footsteps. Could you upload the .vmf as well?

Exept for this problem this is a pretty cool scene! I'd just make those parts that fall down sink in the water.

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Lpfreaky90
2,842 Posts
Posted Feb 19, 2013
Replied 10 minutes later
After I decompiled it I could not instantly find the problem. What I did notice though is that when I quicksaved whilst being in the stuck position, and reload the quicksave it is fine again.

Do you have a fade? A viewproxy that gets activated or killed as soon as you pick it up? Those are things I can think of that can cause these issues.

And what zivi said is also totally true.

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Fracture
797 Posts
Posted Feb 19, 2013
Replied 16 hours later
there is only one fade and that is a map property. there is no env_fade whatsoever or proxy.

I can make those wooden planks break, though.

could the viewcontrols maybe the cause of this?