Black screen of death.
Posted Feb 25, 2013
Replied
8 minutes
later
Mint is having trouble with such things. So we'll have to wait :I
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Posted Feb 26, 2013
Replied
8 hours
later
Does that have to do with the transition script maybe?
Posted Feb 26, 2013
Replied
7 hours
later
If you know something that would effect it let me know.
Posted Feb 26, 2013
Replied
57 minutes
later
What style is the map?
Is it exported from the PTI?
Is it exported from the PTI?
Posted Feb 26, 2013
Replied
1 minutes
later
Made from scratch. No Cave Johnson quote. Fully made in Hammer. And that's about all i know.
Posted Feb 26, 2013
Replied
1 hour
later
okay; assuming it's clean style:
Does your friend have:
instances/turbine_elevator/arrival_elevator_a4_base.vmf
instances/turbine_elevator/arrival_elevator_a4_logic.vmf
instances/global_ents.vmf
instances/transitions/arrival_departure_transition_ents.vmf as instances in his map?
Does your friend have:
instances/turbine_elevator/arrival_elevator_a4_base.vmf
instances/turbine_elevator/arrival_elevator_a4_logic.vmf
instances/global_ents.vmf
instances/transitions/arrival_departure_transition_ents.vmf as instances in his map?
Posted Feb 26, 2013
Replied
3 hours
later
Okay; you sent me the map.
The problem in your map is that there is only one light source; near the ceiling. It casts a bit of light; but it won't light your entire map. You will need to add more light sources in your map so you actually have a level that's visible.
Some other points:
- Don't build maps in a big box. That's a bad idea; it will increase compile time and reduce game performance; instead try to fix the leaks.
- The shake is too powerful and lasts too long.
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Posted Feb 26, 2013
Replied
55 minutes
later
Wow, that was fast
Thanks man. I'll contact you if we have more problems.