Any chance anybody could make me a clean portal gun?

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StefSarch55
4 Posts
Posted Feb 26, 2013
All I would like is a viewmodel of a clean portal gun, the one from gamebanana does not work, and I am a noob when it comes to stuff like skinning, so if anyone would go ahead and make a version of the portal gun without the bumps and grime, it would be great. Preferrably have the multiplayer versions too. Thanks.
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josepezdj
2,386 Posts
Posted Feb 26, 2013
Replied 39 minutes later
If those textures don't work for you, I doubt that any new custom texture would, because I think that you still don't know how you could make them to work.

Since there's a great tutorial already written by Sicklebrick, I'd suggest you to follow it up. Check here

There's still another option; you can mess up with your .vpk file editting it and changing the path where it looks for the portalgun textures. That explain here

If you prefer to use the coop portalgun textures, you must know that both are available into a special packed file called pak01_dir.vpk located into your folder portal 2/portal2/. These special .vpk files can be opened to access their content with GCFScape. Once you download it and install it, you can open this kind of files and you'll see a tree structure of folders. I'm not at my computer at the moment, so I can't tell you exactly their location inside those folders... they must be under the materials folder. The single player portalgun textures are locateed into the folder materials/models/weapons/v_models/v_portalgun (here it's the first person gun you see when you're playing) and materials/models/weapons/w_models (this is the model of that little gun that you see when you are watching yourself through portals)

I hope that helps!

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StefSarch55
4 Posts
Posted Feb 26, 2013
Replied 56 minutes later
Thanks a lot, that really helped and it works now. I actually made my own skin after looking at that first tutorial.
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josepezdj
2,386 Posts
Posted Feb 26, 2013
Replied 5 minutes later
Would you show us a picture of that custom gun?
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StefSarch55
4 Posts
Posted Feb 26, 2013
Replied 36 minutes later
Sure, in game or the texture?
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josepezdj
2,386 Posts
Posted Feb 26, 2013
Replied 1 minute later
In game!
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StefSarch55
4 Posts
Posted Feb 26, 2013
Replied 40 minutes later
Here it is:

I've changed my viewmodel position with the console commands so it's a bit different, but I like it.
The only problem is that the normal maps still make it look like it's dirty, and I can't seem to find how to edit that.

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FelixGriffin
2,680 Posts
Posted Feb 26, 2013
Replied 5 hours later
Looks nice! How did you change the viewmodel and viewmodel position? I haven't found any way to do that.
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portal2tenacious
393 Posts
Posted Mar 06, 2013
Replied 8 days later
viewmodel_offset_y #

I use 10, but it shows the textureless part of the model when I circle jump/ turn quickly. You can use other values to left handed or hold it above your head as well.