Implementing a "wake up" camera sequence
Fracture wrote:
yeah, locating it is what i am having a problem with @_@
It's in the global_ents instance. Just edit the instance, find the game_text entities, and change them. Save the global_ents as something else.
I was wondering if it is possible to do this in the middle of the map. In other words not at start of the map.
I want this to happen when the character falls and hits himself.
In the instances I posted on the first page (correct me if I'm wrong as it was around a year ago) come with a black room with a point_teleport. Teleport the player to this room when the fade finishes 'fading in' and then trigger the wakeup sequence.
The black room is used so then the two fades aren't noticeable from fadein to fadeout.
I suggest you open the instances to see how they work.
I didn't actually put in the output to disable the camera once the sequence has finished, therefore here is some updated instances and an example map. You didn't even open the instance did you?
knockout-2.7z
Edit: That fixed my problem. Many thanks to the chicken! 