Prey

Single Player
Avatar
228 Posts
Posted Jun 24, 2012
Replied 1 day later
Nice, different and has alot of potential. Little bit buggy but still great job.

I have no idea how this is made but sickle the script wizard did it again.

Here is my video of showing some bugs sickle probably fixed while I was making this:
jO7yFl9e0Hs

Advertisement
Registered users don’t see ads! Register now!
Posted Jun 24, 2012
Replied 47 minutes later
Cheers for all the bug reports and stuff guys, I've just uploaded v4 addressing all the known issue :smile:
Posted Jun 24, 2012
Replied 6 hours later
Just tried this out and really enjoyed the concept through as far as I could play. I experienced the same thing that Logic did. I tried to no clip out of it and still ran into issues. I also tried it twice before giving up on. I was able to make it through the first puzzle without any issues.

While it was a bit disorienting at times, it was pretty cool. The only other thing I would mention is that some areas were pretty dark for me and I had a difficult time distinguishing where I was going.

Posted Jun 24, 2012
Replied 31 minutes later
Lol... dammit.. I can't seem to find the cause of the upside down bug. Before making this level I had joined rings on all 3 dimensions working perfectly And on my own machine (old n slow) it works fine >.< Cheers for the feedback :smile:
Posted Jun 24, 2012
Replied 10 minutes later
I am running this on a fairly new MacBook Pro so there's plenty of power on my end. Just for S&G, I jumped over to my Windows partition to give it a shot and same thing happened there.
Posted Jun 24, 2012
Replied 42 minutes later
Cheers for taking that time. I'll have to have a long hard look at the code when work calms down :\
Avatar
490 Posts
Posted Jun 25, 2012
Replied 15 hours later
Oh, no, I broke it again! Sorry I wasn't recording when this happened and I couldn't replicate it. I was moving through portals from the vertical wall to the platform outside the final room with the first cube. And I think I strafed out of the portal when I got through, but landed off the platform on the floor where you see me. Odd.

[Video Removed]

Posted Jun 25, 2012
Replied 3 hours later
Hmm, it seems like faster PCs (than mine, i.e. all of them) are just a bit faster at rotating an entire level, and it throws the timing sequence off. (Rotation is split into sections)... Need to borrow someone's machine in the next few days >.< Cheers again roger :smile:
Posted Jun 25, 2012
Replied 59 minutes later
:eek:

...whoa...

:notworthy:

Posted Jun 25, 2012
Replied 2 hours later
My head
img
Posted Jun 25, 2012
Replied 2 hours later
Do you mind if I borrow some things from your script?
Posted Jun 25, 2012
Replied 5 minutes later
Go nuts - figured people would take a look so it's all documented :smile:
Posted Jun 25, 2012
Replied 1 minutes later
Thank you! I will give credit!
Posted Jun 25, 2012
Replied 24 minutes later
A limerick would be better.
Avatar
973 Posts
Posted Jun 26, 2012
Replied 1 hour later
I couldn't finish it because my fizzlers don't show up. never have. never will. (in any test, they've never worked.) I couldn't get past the second room because I kept walking into active deathfizzlers and fizzling my cubes.
Posted Jul 17, 2012
Replied 20 days later
Ha, seems I've gone from a champ to a worthy adversary. Not sure if that's progression or not...

Liked this a lot - good use of the concept. Those sudden orientation switches on the walkways were a bit jarring, but soon got used to them. I had the same bug where you take a wrong turn into noclip acid rave land instead of the room with the cube dropper, and one other bug where said cube dissolved and never came back (presumably got lost at the psy-trance tent). For a while in the last room I thought I was supposed to somehow get a cube on the button aiming up and the other on top of it pointing at the receiver; was rehearsing a nice verbal arse-tearing for you when I finished until I realised it wouldn't be necessary...

Posted Mar 03, 2013
Replied 7 months later
Hey sickle you should use your vscript from this to make working adhesion gel.
Posted Mar 03, 2013
Replied 9 hours later
I've tried before, and it's REALLY annoying. You have to cover every surface with a grid of triggers to detect the gel, and targets to indicate which direction should be "down" when the player steps on it. Probably the best way to do it would be to have the gel already placed, or restrict it to a room with perpindicular corners.
Posted Mar 03, 2013
Replied 3 hours later
Yeah, Felix is right on there.
Then you have to change the gravity for everything else in the world, parent stuff that's not supposed to move, build everything with entities, etc. Would be nice, but this was tough enough to smooth out on this scale :\
Advertisement
Registered users don’t see ads! Register now!
Posted Mar 03, 2013
Replied 6 hours later
So can I use your code to try it myself? if so where is the gel coding located and where is your code located?