Point_viewcontrol and saving game problem
At first look it is not a big deal, but there are some kinds of players: who not saves at all, who saves rarely and who saves very offen. So there is a chance so one of them could use save while "climbing" that will cause unwanted bug, which i and players don't want to be.
So i have a question: is there any way by which i can forbid for players to use a saves for a while? It could help a lot.
clik here to download a [WIP] map
P.S. @TopHATTwaffle, thanks for your awesome tutorials and very helpful site, you are a great teacher for me 
"Unbind F6"
Then bind it back with:
"bind "F6" "save quick""
TopHATTwaffle wrote:
They won't actually. When you bind a key though the console you can have multiple key bindings. So they will just have F6 as a quick save bind as well.
I had the same thought, just didn't have time to reply =P
I have not tested whether it works in a custom map, but try it out! It may be just the thing you need.
(@command is a point_servercommand in one of the global instances.)
HMW wrote:
In the very first level (wakeup sequence), there is a logic_auto with this output:
save_disable.png
I have not tested whether it works in a custom map, but try it out! It may be just the thing you need.
(@command is a point_servercommand in one of the global instances.)
I totally forgot that is a thing... Don't listen to me. Do this, it will work.