[PTI] Oscillating Objects
A fairly difficult map consisting of 3 puzzles. The 3rd puzzle is the hardest.
Logic Difficulty: 8.5/10
Execution Difficulty: 6/10
(The execution difficulty is mostly because of something
you have to do for the first puzzle)
let me know if there are any bugs or problems and I'll be sure to update it. Even though I play tested it a lot already, there may still have some wrinkles that need to be worked out. I've also finally uploaded a solution video that shows the intended solutions.
Solutions Video
http://www.youtube.com/watch?v=J8AK68kAikM
Ver 1.1 Changes
- Made Funnel in first puzzle 1 block forward to prevent alternate solutions.
- Move send Funnel in first puzzle to make intended solution more clear.
- Tweaked the signs in the first puzzle.
- rearranged cube dropped in second puzzle to increase antline visibility.
- got rid of flip panel in thrid puzzle to prevent alternate solutions
- Increased the size of some of the rooms in the third puzzle.
Version 1.2 Changes
- Removed some portalable surfaces in the 2nd puzzle to make it a bit harder to solve.
- Added a floor fizzler in 3rd puzzle to make it harder to solve the first part of it.
- Made the companion cube room wider to prevent an alternate solution.
I'm fairly sure I used an unintended solution for the first puzzle (since you probably didn't want me using a glitch). I think I know what the intended solution is for getting the 2nd cube but it was too annoying to solve properly (hence the glitching).
The second puzzle was far-and-away the easiest puzzle of the bunch (partially because it was so easy to see what was going on compared to the other two puzzles).
The third puzzle is a bit of a mess in terms of how it functional works/is laid out and would very much benefit from some work in hammer. It was so jam packed with fizzlers/indicator strips/lazers/etc. that I have no idea if I used the intended solution. I would say that this puzzle was the 2nd hardest only because I found the first one to be more annoying.
You found the 2nd puzzle too easy? interesting I actually made that puzzle easier after I finished it, but perhaps I shouldn't have.
Yeah the third puzzle is very claustrophobic, and jammed pack full of stuff. Do you think it would help if I made portions of the 3rd puzzle bigger? I had that idea but I wasn't sure if I should or not. also would you mind explaining how you solved the 3rd puzzle? (using spoiler tags of course) I ask because the main reason I added that barrage of fizzlers is to block unintended solutions, and I'm curious to know if you were still able to find one.
I probably won't be able to make any changes to this until tommorow but it does help to know where to start in making them.
http://www.youtube.com/watch?v=GHiEm5wHNKc&feature=youtube_gdata
I'd love to see your intended solution.
The third puzzle plays a lot better now (for the most part). I still don't know if I'm doing the end section (once you get to the cube room) as intended - do you have a video of you doing a play-through?
EDIT: Ok I made the edit. the changes are in the newest version.