Delay Frankencube movement
is there any way to delay or trigger Frankencubes before starting to move in the direction they're facing? Because I'd like the player to have these moving cubes around him (they drop into water) while he walks past them.
Regards,
iSpectra
Go to the button or whatever that you want to freeze the box, and add an output. For a prop_button that would be OnPressed. For the Target field put in your box, and then select BecomeBox or whatever as the Target Input.
Why not making an invisible func_physbox with a certain weight and place it in the frankenturret's way so it has to push it to move forward lowering its speed?
@josepezdj; I'm afraid that this method would take to much time and I can't know for sure, when the player will enter this specific area.
iSpectra wrote:
Can't I create a trigger area with an output that sets the monsterbox to monster, after I set it to "start as box"?@josepezdj; I'm afraid that this method would take to much time and I can't know for sure, when the player will enter this specific area.
You could also just use an func_auto (I think) object. It will trigger the transformation as soon as the level loads. Just set it to have an output connected to the box that fires BecomeMonster onMapSpawn.
protoborg wrote:
iSpectra wrote:Can't I create a trigger area with an output that sets the monsterbox to monster, after I set it to "start as box"?
@josepezdj; I'm afraid that this method would take to much time and I can't know for sure, when the player will enter this specific area.
You could also just use an func_auto (I think) object. It will trigger the transformation as soon as the level loads. Just set it to have an output connected to the box that fires BecomeMonster onMapSpawn.
Yes and yes (although it's a logic_auto entity). For the trigger set the target to "!activator" or "!caller" (no quotes). Hammer will mark it as invalid, ignore it. That fires the output on whatever hit the trigger.