Spawn without Portal gun
Thanks!
It is a coop-map (you can see/test it better that way), but you can do a similar trick with a singleplayer map.
Both players start with no portal gun, and when dying (with the "help" of toxic water) they respawn without portal gun.
When Orange pick ups the portal gun and then dies, he respawns with the portal gun, but blue will still respawn without one.
Playable map: http://dl.dropbox.com/u/14877436/mp_coop_toussi.bsp
To see how I made it: http://dl.dropbox.com/u/14877436/mp_coop_toussi.zip
I just used Valve's original coop spawn room as a func_instance. I then created two trigger_multiple, which were linked to the weaponstrip entity (shift+ctrl+f and then search for "playerw" )
both are needed for a non-portalgun respawn.
At the portalgun is another trigger; killing the weaponstrip trigger, and thus make it possible to spawn with portalgun.
Fracture wrote:
i don't quite understand the entities properties, I can't get it to repeat itself
What entity? Can you be more specific?
i forget why...
Have the timer fire ever 0.2 seconds
all it did was remove the crosshairs and disable the gun.... I am still holding it o_o
THE GUN IS GONE 