[SP] The Lone Future-Starter [Map 2]
-It's my first time with the underground theme i've tried to do my best, so, i hope you enjoy and have a good time playing.
-The puzzles are mainlly focused in exploration just like the first one =D.
-i'm looking for some blindruns of this map, if you are interesed just leave the video link at the comments =D
-Comments with spoilers that do not use formatting to hide, will be deleted.
-Featuring
New posters and signs (I'm sorry for the bad grammar >.<)
Hint systems (to help you if you be stuck)
Now, a little backstory: After suffering a minor setback on your way to the surface, you ironically managed to go straight out to the opposite way, still maintaining your principal objective, GO STRAIGHT UP TO THE EXIT but now that you was been delayed,maybe it's time to explore more and try to find some answers about your destination before you ended up frozen in the stasis chamber.
Thanks to the Alpha/beta testers
-Lord Vampyr
-sla686
-Carlos
-S?rgio
Special thanks to:
-ThinkWithPortals (serious guys, your forums are helping me a lot in this project)
-UPDATES-
V 1.1
-Fixed wiried water
-Fixed blocking debris.
-Placed some Info_pacement_helpers.
-Fixed some visual issues.
-Testing music changing at the final part.
- V 1.2
-Fixed missing tube prop
-Fixed minor visual issues
-Testing music changing at the final part.
-V 1.3
-Changed the background music to prevent repetition.
-Removed unintended solution
-More one test to make the final solution more natural.
-Fixed some visual issues
-Fixed some light problems
-Expanded the exploration in final part (you can go up now)
V 1.4
-Removed unintended solutions
-Fixed problem with the first portaling surfaces
-Fixed problems with the Final puzzle elements
-Fixed Doors
=Play the other maps in the series=
THE LONE FUTURE STARTER [MAP 1]
THE LONE FUTURE STARTER [MAP 3]
THE LONE FUTURE STARTER [MAP 4]
THE LONE FUTURE STARTER [MAP 5]
Official Walkthrough for who are stuck =)
http://www.youtube.com/watch?v=kWMakuM7cNE&feature=youtu.be
That was THE BEST exploritory map I have ever played EVER!
Makes valves one look like crap. Love the train line!
10/10 Absolutley beautifully awesome!
A few things I noticed while playing:
||- Portable Portalable Panel - kinda clips into the ground.
- Water in last 'cave' is really wierd looking.
- A few things stayed lit when the lights went out - and vice versa.
- Music gets a bit repetative after a while.
- Online one CJ voice line? or did I miss something?
- Loved the new signs but full of bad grammer - I know you're not a native speaker, but still.
- Got caught on a lot of debris - maybe use some playerclips to smooth it out.
- Got stuck a few times - had to quickload. Dont know if intentional or not.||
- Got stuck on random debris that didn't more but should move (e.g. the chairs on the floor at the start of the map).
- Some portal-able surfaces are VERY hard to place portals on (e.g. the floor to get out of the first room) and/or are hard to recognise as portal-able.
- After the map crashed Portal 2 for the third time, I gave up on trying to finish it.
taco wrote:
1. Got stuck on random debris that didn't more but should move (e.g. the chairs on the floor at the start of the map).
2. Some portal-able surfaces are VERY hard to place portals on (e.g. the floor to get out of the first room) and/or are hard to recognise as portal-able.
3. After the map crashed Portal 2 for the third time, I gave up on trying to finish it.
This and much more facts let me enrage. -.-
Map is soooooooo big, and contains only hide and seek parts.
I gave up after about 40 minutes ...maybe I'll try it later, maybe.
For the design: 5 Points, awesome!
Had only a few minor problems like the others
- A few portal surfaces like the ones at the start are really difficult to accept them, needs a placement helper
- A few of the door props along the train line and the crack next to it are floating off the wall.
Again my biggest annoyance was the number of invisible portal cleansers, I was walking along with the companion cube and it got fizzled by nothing, there is a slanted portalable platform you can pick up and carry and everytime I tried to use it it kept just fizzling the portals im not sure why it needs to be one way only. You could very easily stick the old aperture fizzler emitters in all the locations rather than just invisible ones.
Still awesome map though ![]()
taco wrote:
2. Some portal-able surfaces are VERY hard to place portals on (e.g. the floor to get out of the first room) and/or are hard to recognise as portal-able.
3. After the map crashed Portal 2 for the third time, I gave up on trying to finish it.
The beginning and a few other places need placement helpers for sure. But it didnt seem to crash for me at all. I had full FPS the whole time I was playing.
BlumCoLe wrote:
Map is soooooooo big, and contains only hide and seek parts.
What do you expect for an exploritory map?
iWork925 wrote:
taco wrote:
- Some portal-able surfaces are VERY hard to place portals on (e.g. the floor to get out of the first room) and/or are hard to recognise as portal-able.
- After the map crashed Portal 2 for the third time, I gave up on trying to finish it.
The beginning and a few other places need placement helpers for sure. But it didnt seem to crash for me at all. I had full FPS the whole time I was playing.
My computer ran it fine, only a bit of lag now and again cause my computer hates gel a bit, though it wasent a really thick gel stream so wasent too bad 
LoneWolf2056 wrote:
My computer ran it fine, only a bit of lag now and again cause my computer hates gel a bit, though it wasent a really thick gel stream so wasent too bad
My computer can run it fine (my machine is a beast) but if I threw a physics object through certain portals (one time when I jumped through one) I would get a random crash.
iWork925 wrote:
BlumCoLe wrote:Map is soooooooo big, and contains only hide and seek parts.
What do you expect for an exploritory map?
Oooooh, damn it. I've overlooked this detail in the description.
Ok, than I'll have to try it again anytime and make a objective criticism. 
But now I know: I don't love explorations. 
j0b0rg wrote:
great map but somehow luck isn't on my side: MaterialSystem: Out of memory in render data! as soon as i jump through the portal to reach the room at the end of the train. i have a nvida 275 gtx card which did well so far on portal. any suggestions? it seemed that v1.1. brought at least one good thing: in v 1 it was constantly crashing when even looking at the doors at the building at the end of the train...
I updated again =D hope now that works fine for you.
(i think the german translated options are easy to guess)
A huge space to hunt through, I really enjoyed that - made it more realistic for a decayed theme. I did find a radio, but disappointed no music... Liked moving boxes and stuff around - again realism...
Thanks for creating, you are doing great. Look forward to the next... please!
I made a video of my playthrough with commentary. The problem is that my microphone wasn't on -_-
http://www.youtube.com/watch?v=kq6bUx2vdCs
I found a few tiny issues, some lighting issues and a few non-solid models. However that's only tiny details. The map is just bloody, bloody awesome! You're an amazing mapper! The details are crazy good! I can't wait for a possible new part!