josepezdj wrote:
I kind of feel bad for the feedback I posted (and also for the latter other posts) about this map... Overall because of your signature, iSpectra "Modding beginner. But ready to learn"... and if I had more time I'd like to help more, maybe by decompiling it and adding some stuff and remaking some areas... I don't discard to do it in any free moment I have... 
The problem with the specific case is the sheer number of issues that exist and the overall scale of the project.
Basic conventions are ignored (indicator strips, signage, etc.), faux pas exist everywhere (invisible walls, etc.), the maps are poorly created (misaligned brushes, excessive props, etc) and the maps are simply not fun to play (lack of puzzles, etc).
For a first map this is not a terrible effort; however, the number of hours put into this map should have (in my opinion) been put into a map 1/20th the size.
Learn to implement elevators. Learn about puzzle design. Learn about instances. Learn about indicator strips. Etc.
There are so many things wrong with these maps that giving specific feedback on things that need to be fixed would be like coming across a totalled car and telling the owner that he needs a new rear-view mirror.
My advice is to abandon this map, take what you learned and make a VERY small test chamber with the goal of quality over quantity.
And read 100 tutorials.