Felix Griffin's Editor Mod

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Snapper576
81 Posts
Posted Mar 19, 2013
Replied 2 days later
and also how do you use the breakable glass?
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FelixGriffin
2,680 Posts
Posted Mar 24, 2013
Replied 5 days later
It looks awful in the editor now, but it makes a single pane of glass that smashes if you hit it with something or a turret fires at it. I'm not sure what lasers do, I think they just go through it.
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Snapper576
81 Posts
Posted Mar 24, 2013
Replied 33 minutes later

Snapper576 wrote:
I did install it I think, I put all the sendificater patch you supplied's subfolders in the portal2 folder

What about this? oh and sorry for double posting forgot about that.

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FelixGriffin
2,680 Posts
Posted Mar 24, 2013
Replied 1 hour later
Open up Steam/steamapps/common/portal 2/sdk_content/maps/preview.log and look for any errors. Post them here.
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Snapper576
81 Posts
Posted Mar 24, 2013
Replied 1 hour later
Opened it and there is just a whole bunch of these

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Could not open instance file instances/hmw/gadgets/sendtor_manager.vmf

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FelixGriffin
2,680 Posts
Posted Mar 25, 2013
Replied 11 hours later
Check in sdk_content/maps/instances/hmw/gadgets for the sendtor_manager. If it isn't there, find where it installed (probably in instances_hmw) and move it there.
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WheatleyTheCore
10 Posts
Posted Mar 25, 2013
Replied 2 hours later
I click on the first file (the dropbox one) and it asks me what I want to use to open the file. I'm confused. What do I do?
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FelixGriffin
2,680 Posts
Posted Mar 25, 2013
Replied 9 hours later
Download 7Zip and use that.
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Snapper576
81 Posts
Posted Mar 26, 2013
Replied 8 hours later
Thanks works now
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crazyal02
5 Posts
Posted Jul 02, 2013
Replied 3 months later
I (sorta) got it to work on Mac by manually adding stuff to editoritems. These objects are really cool!
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FelixGriffin
2,680 Posts
Posted Jul 02, 2013
Replied 2 hours later
Thanks! If you know how to compile C++ code for Mac, I've posted the source on this thread. PM me if there are any problems. And then there'd be an official Mac version.
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Rancore202
13 Posts
Posted Jul 11, 2013
Replied 8 days later
I am eagerly anticipating an official( or at least functional) Mac build!
The mod looks fantastic! Keep up the good work!
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FelixGriffin
2,680 Posts
Posted Jul 11, 2013
Replied 17 hours later
Do you have a Mac? I need someone with a Mac and a bit of Linux knowledge to compile it for me.
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Rancore202
13 Posts
Posted Jul 13, 2013
Replied 2 days later

FelixGriffin wrote:
Do you have a Mac? I need someone with a Mac and a bit of Linux knowledge to compile it for me.

I have multiple Macs but unfortunately the only code experience I have is some basic Javascript.

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FelixGriffin
2,680 Posts
Posted Jul 13, 2013
Replied 1 hour later
I think I can guide you through it. Send me a PM.
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cleverbot
1 Posts
Posted Aug 18, 2013
Replied 1 month later
Just make a video on how to install it step by step some one
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Xindaris
74 Posts
Posted Aug 21, 2013
Replied 3 days later
Urgh..in an effort to become able to make a puzzle using the sendificator (which I swear I had working at one point), I tried reinstalling FGEmod. Now for some reason every cube has weird blue dot particle things following it around nonstop, and the sendificator still doesn't work, at all, even using its own laser instance.
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FelixGriffin
2,680 Posts
Posted Aug 21, 2013
Replied 9 minutes later
The stupid blue dots (I know exactly what you mean) are a bug with the PUNT cubes. I think it's what's blocking the Sendificator.

If you have the install files from the old version, copy the global_ents across from that one to the new one. It'll fix it.

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Xindaris
74 Posts
Posted Aug 21, 2013
Replied 59 minutes later
I don't think I have that..if it's not up anywhere I can download it, is there some line somewhere in the file I can edit to fix it?
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FelixGriffin
2,680 Posts
Posted Aug 22, 2013
Replied 9 hours later
There is, although it's a little messy. I think what happened is that the func_portal_detector for the Sendificator and the trigger_vphysics_motion for the PUNT cubes got combined, so their properties are a little bit messed up.

I'll see what I can do and PM you the solution if it's too complicated.