Bounce on blue gel through portal across gap...help, please?

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tile
380 Posts
Posted Mar 28, 2013
Ok, so, what im trying to do is make a puzzle where the player needs to place a portal on the ceiling over where blue gel has been spilled, and then place the other portal under them as they fall in order to cross a gap. this seems to work fine, accept that the gap can also be cheated across using the ninja jump thing and both portals in the gap. any help would be appreciated, thanks! img

EDIT: also feel free to compliment my mapping if you want lol.

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taco
504 Posts
Posted Mar 28, 2013
Replied 47 minutes later
Screenshot/sketch/etc. would be much appreciated - it's hard to figure out what you are talking about.
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tile
380 Posts
Posted Mar 28, 2013
Replied 12 hours later

taco wrote:
Screenshot/sketch/etc. would be much appreciated - it's hard to figure out what you are talking about.

ok, that's what i thought. i'll add a pic shortly.

EDIT: okdokey, there it is.

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Gemarakup
1,183 Posts
Posted Mar 28, 2013
Replied 55 minutes later
I see what you mean. I don't know what problems this will cause but maybe you can put a white surface at the bottom on the wall instead of on the floor.
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taco
504 Posts
Posted Mar 28, 2013
Replied 1 hour later
I'm sorry, but I don't understand anything from that image you posted. Seems you are making this very hard for us to help you.
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tile
380 Posts
Posted Mar 28, 2013
Replied 19 minutes later

the guy with a very sleek avatar wrote:
I'm sorry, but I don't understand anything from that image you posted. Seems you are making this very hard for us to help you.

if so, then im probably doing it by mistake. im actually trying to make it easyer. let me post a youtube video or something, that should help explain it a bit...

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Mevious
205 Posts
Posted Mar 28, 2013
Replied 36 minutes later
I think I see what you mean from the image. Could you make the white tile at the bottom only have room for one portal? Maybe I'm misunderstanding the "ninja jump thing" though.
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tile
380 Posts
Posted Mar 28, 2013
Replied 8 minutes later

Mevious wrote:
I think I see what you mean from the image. Could you make the white tile at the bottom only have room for one portal? Maybe I'm misunderstanding the "ninja jump thing" though.

thought of that, but then it makes it difficult to make it all the way after bouncing because of portal funneling...although, i guess i could fix that by raising the blue gel up closer to the portal on the ceiling. thanks! i'll post more on this thread if i have any other problems.

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Logic
298 Posts
Posted Mar 28, 2013
Replied 9 minutes later
Well, I can't really see the gap but I think I know what your problem is. I can't see how it would cause any problems though. A more detailed explanation might help.
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tile
380 Posts
Posted Mar 28, 2013
Replied 45 minutes later
i think mevious already solved the problem by getting me to think a little bit, but i haven't tested it yet. i'll let you guys know if it doesn't work.
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Lpfreaky90
2,842 Posts
Posted Mar 28, 2013
Replied 16 minutes later

Mevious wrote:
I think I see what you mean from the image. Could you make the white tile at the bottom only have room for one portal? Maybe I'm misunderstanding the "ninja jump thing" though.

Or maybe use a placement helper with a rather big radius (say 128) to make sure you can have a bigger surface but still only can place it there?

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tile
380 Posts
Posted Mar 28, 2013
Replied 57 minutes later

Lpfreaky90 wrote:
Mevious wrote:

I think I see what you mean from the image. Could you make the white tile at the bottom only have room for one portal? Maybe I'm misunderstanding the "ninja jump thing" though.

Or maybe use a placement helper with a rather big radius (say 128) to make sure you can have a bigger surface but still only can place it there?

i'll try both a smaller surface AND a placement helper, that way it'll look good AND be functional!

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srs bsnss
552 Posts
Posted Mar 29, 2013
Replied 8 hours later
Are you trying to do something like this? The star is the player, and the blue and orange things are the portals.

Does the player have control over where the gel goes? If they do, this is also bypassable simply by putting blue gel where the blue portal is and jumping on it.

Images 1
Post image 1
Avatar
tile
380 Posts
Posted Mar 29, 2013
Replied 8 hours later

srs bsnss wrote:
Are you trying to do something like this? The star is the player, and the blue and orange things are the portals.

Does the player have control over where the gel goes? If they do, this is also bypassable simply by putting blue gel where the blue portal is and jumping on it.

yes, that's what im doing alright. the gel is a pre-placed splash, so the player can't control it yet.

also, i tryed moving the orange portal closer to the gel, but then the bouncy effect of the gel vanished, and it behaved like there wasn't a portal there and i was just standing on the wood floor. so now that's my problem.

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srs bsnss
552 Posts
Posted Mar 29, 2013
Replied 15 minutes later
The gel only works when you jump on it, which prevents accidentally walking onto it and being catapulted into space. So maybe the game is getting confused? I don't know why it would, though.

How many units away from the gel is the portalable roof?

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Logic
298 Posts
Posted Mar 29, 2013
Replied 2 hours later
I made this map quickly in the PTI editor. I think it shows what you're trying to make.

img

This can be cheated though. Simply placing one portal on each sides of the gap will make it possible to jump through one and reach the same height on the other side. Can't think of a way to get rid of it though.

I don't think this technique is any good though. When you fall towards a portal the game automatically aligns the player to the center of the portal, so you can't really fall in with an angle. This makes jumping forward tricky since the player doesn't have any forward momentum left and have to strafe mid-air to clear the gap with 3-4 portals.

I'm no expert. This might be false to some extent and there might be a way around it. Keep trying to get this right though :thumbup:

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taco
504 Posts
Posted Mar 29, 2013
Replied 17 minutes later
To make that puzzle "work", just raise exit-side platform to be higher than the starting-side. You don't even technically need a pit, just have the exit-side higher than the starting-side.
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tile
380 Posts
Posted Apr 30, 2013
Replied 1 month later

taco wrote:
To make that puzzle "work", just raise exit-side platform to be higher than the starting-side. You don't even technically need a pit, just have the exit-side higher than the starting-side.

THIS. IS GOING TO WORK.