hint text

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lord_blex
96 Posts
Posted Mar 28, 2013
Hey,
how do you get that information text that floats above the objects and has an arrow pointing towards it if it's out of screen?
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FelixGriffin
2,680 Posts
Posted Mar 28, 2013
Replied 1 minute later
Env_instructor_hint iirc.
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lord_blex
96 Posts
Posted Mar 28, 2013
Replied 18 minutes later
Thanks. Can I increase the font size somehow? It seems a bit small compared to my memories.
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TopHATTwaffle
113 Posts
Posted Mar 29, 2013
Replied 20 hours later

lord_blex wrote:
Thanks. Can I increase the font size somehow? It seems a bit small compared to my memories.

Not that I can think of.

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FelixGriffin
2,680 Posts
Posted Mar 30, 2013
Replied 15 hours later
Use a game_text instead, with the channel set to "1"?
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Lpfreaky90
2,842 Posts
Posted Mar 30, 2013
Replied 4 hours later

FelixGriffin wrote:
Use a game_text instead, with the channel set to "1"?

Channel 3 is the BIG size text. :wink:

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lord_blex
96 Posts
Posted Mar 30, 2013
Replied 14 minutes later

Lpfreaky90 wrote:
FelixGriffin wrote:

Use a game_text instead, with the channel set to "1"?

Channel 3 is the BIG size text. :wink:

But that won't make it fly above my button :razz:

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FelixGriffin
2,680 Posts
Posted Mar 30, 2013
Replied 1 hour later
I thought Channel 2 and Channel 3 were the same size (smaller, not bold) and 4 was like env_message small?
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Lpfreaky90
2,842 Posts
Posted Mar 30, 2013
Replied 2 hours later

FelixGriffin wrote:
I thought Channel 2 and Channel 3 were the same size (smaller, not bold) and 4 was like env_message small?

No, 1 and 2 are the same size; 3 is big 4 is small.