Portal Bumping Bug
Posted Apr 06, 2013
Unbenannt.PNG
Hello, Is this bug just me?
Anyone have a solution?
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Posted Apr 06, 2013
Replied
2 hours
later
The solution is easy: func_portal_bumper
Posted Apr 06, 2013
Replied
19 minutes
later
But shouldn't Portal 2 autobump these kind of things?
Posted Apr 06, 2013
Replied
1 hour
later
lord_blex wrote:
But shouldn't Portal 2 autobump these kind of things?
it should; but it doesn't always work; valve also uses portal_bumpers in a lot of their content 
(like for example the (non-pti) light instances)
Posted Apr 06, 2013
Replied
22 minutes
later
It can be used a func_noportal_volume as well... it gives better result to me than the bumper
Posted Apr 06, 2013
Replied
31 minutes
later
Lpfreaky90 wrote:
lord_blex wrote:But shouldn't Portal 2 autobump these kind of things?
it should; but it doesn't always work; valve also uses portal_bumpers in a lot of their content
(like for example the (non-pti) light instances)
lol, instead of fixing their game they just duct tape it.. 
nah, just kidding, I love Valve 
Posted Apr 06, 2013
Replied
1 hour
later
duct tape always works!
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Posted Apr 06, 2013
Replied
2 hours
later
func_Portal_Bumber didnt work for me, but the func_no_portal_volume ^^
At the screens the stage was "sp_a2_triple_laser_phase" ^^ (So, from Valve) 