Portal Bumping Bug

Avatar
User
630 Posts
Posted Apr 06, 2013
Unbenannt.PNG

Hello, Is this bug just me?
Anyone have a solution?

Advertisement
Registered users don’t see ads! Register now!
Avatar
Lpfreaky90
2,842 Posts
Posted Apr 06, 2013
Replied 2 hours later
The solution is easy: func_portal_bumper
Avatar
lord_blex
96 Posts
Posted Apr 06, 2013
Replied 19 minutes later
But shouldn't Portal 2 autobump these kind of things?
Avatar
Lpfreaky90
2,842 Posts
Posted Apr 06, 2013
Replied 1 hour later

lord_blex wrote:
But shouldn't Portal 2 autobump these kind of things?

it should; but it doesn't always work; valve also uses portal_bumpers in a lot of their content :wink:

(like for example the (non-pti) light instances)

Avatar
josepezdj
2,386 Posts
Posted Apr 06, 2013
Replied 22 minutes later
It can be used a func_noportal_volume as well... it gives better result to me than the bumper :smile:
Avatar
lord_blex
96 Posts
Posted Apr 06, 2013
Replied 31 minutes later

Lpfreaky90 wrote:
lord_blex wrote:

But shouldn't Portal 2 autobump these kind of things?

it should; but it doesn't always work; valve also uses portal_bumpers in a lot of their content :wink:

(like for example the (non-pti) light instances)

lol, instead of fixing their game they just duct tape it.. :biggrin:
nah, just kidding, I love Valve :razz:

Avatar
Lpfreaky90
2,842 Posts
Posted Apr 06, 2013
Replied 1 hour later
duct tape always works!
Advertisement
Registered users don’t see ads! Register now!
Avatar
User
630 Posts
Posted Apr 06, 2013
Replied 2 hours later
func_Portal_Bumber didnt work for me, but the func_no_portal_volume ^^

At the screens the stage was "sp_a2_triple_laser_phase" ^^ (So, from Valve) :biggrin: