breaking non-conventional prop_physics_override (solved)

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Fracture
797 Posts
Posted Apr 07, 2013
EDIT: apparently a func_physbox can break into metal peices and the func_breakable wont.
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FelixGriffin
2,680 Posts
Posted Apr 07, 2013
Replied 5 hours later
Check the flags, see what they're set to break on. See if you gave them a material type properly.
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Fracture
797 Posts
Posted Apr 08, 2013
Replied 7 hours later
Currently they are set to break on touch.

But as for material type, I don't see anything like that which i normally saw in func_physbox.

How do i properly add a material type? I tried the override parameters, but they refused to render after my attempts.

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FelixGriffin
2,680 Posts
Posted Apr 08, 2013
Replied 7 hours later
Hm. The data must have to be compiled into the model.

Try making invisible func_breakables (or physboxes for physics props) around your models, making them dynamic, and parenting them to the breakables.

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Fracture
797 Posts
Posted Apr 08, 2013
Replied 2 hours later
Sounds like a good enough solution as any. lol

EDIT: apparently metal material types don't want to be broken for some reason

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Fracture
797 Posts
Posted Apr 09, 2013
Replied 1 day later
apparently the metal func_breakable and func_physbox dont want to break. only glass and wood breaks for some reason

:sad:

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FelixGriffin
2,680 Posts
Posted Apr 10, 2013
Replied 15 hours later
Change their prop data appropriately.
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Fracture
797 Posts
Posted Apr 10, 2013
Replied 5 hours later
i changed it dozens of times in several combinations of metal on metal and they are not doing anything

does anyone have successful experience with adding override parameters? I want my props to break up in chunks of medium metal parts. I can only get wood and glass working for some reason.

EDIT: turns out a physbox can be broken into metal bits like it's nothing