[SP] Two of a Kind (Advanced)
(Hard difficulty)
This is an advanced version of a map I made for the upcoming mod portal stories, check out the team and the mod here:
http://www.moddb.com/mods/portalstories
Thanks to josepezdj, Mevious, Sicklebrick, Lpfreaky90 and Vector for playtesting
After spreading gel, placing the 1st cube on the button by the entrance, getting the 2nd cube down and using the funnel to reach the exit door, all I had to do was:
1. Leave a portal by the exit door.
2. Bring the 2nd cube into the room with the entrance door (this can be done first if you want).
3. Stack the cubes on the little block in the corner.
4. Jump on the cubes to get up to the little platform.
5. Pull the cubes up.
6. Place a portal anywhere to take the cubes to the exit.
Let me know if you find anything else.
It keeps failing to update atm 
That said, you can also: ||place the cube on the fist button's edge so that you can grab it without walking through the fizzler. The solution would go something like this:
After spreading gel, placing the 1st cube on the 1st button's edge (fizzler side), getting the 2nd cube down and using the funnel to reach the exit door, all I had to do was:
1. Leave a portal by the exit door.
2. Pull the first cube through the fizzler, forcing it to respawn.
3. Place a portal anywhere to take both cubes to the exit.||
taco wrote:
Even without the little cube there, it will still technically be possible to stack the cubes to get out (need to place the bottom cube on it's edge). It is so fussy though that you probably don't need to worry about fixing it.That said, you can also: ||place the cube on the fist button's edge so that you can grab it without walking through the fizzler. The solution would go something like this:
After spreading gel, placing the 1st cube on the 1st button's edge (fizzler side), getting the 2nd cube down and using the funnel to reach the exit door, all I had to do was:
1. Leave a portal by the exit door.
2. Pull the first cube through the fizzler, forcing it to respawn.
3. Place a portal anywhere to take both cubes to the exit.||
I do have an update, if the stupid publishing tools would ever work
I dont think anyone is going to solve it the intended way
EDIT, think its finally updated, but at this rate I might just delete it, this is why I don't do gel maps

After getting the 2nd cube down, spreading gel and using the funnel to get to the exit:
1. Place a portal by the exit - be sure to NOT replace the portal that is above the entrance door.
2. Just through the portal and land on top frame of the broken window.
3. Re-spawn the first cube.
4. Place a new portal and take both cubes to the exit.
taco wrote:
You can still finish the map without using the small room by the exit (please don't shoot yourself in the head).After getting the 2nd cube down, spreading gel and using the funnel to get to the exit:
1. Place a portal by the exit - be sure to NOT replace the portal that is above the entrance door.
2. Just through the portal and land on top frame of the broken window.
3. Re-spawn the first cube.
4. Place a new portal and take both cubes to the exit.
Wow that was an annoying jump to pull of first try, guess you really wanted to break the map, well hopefully its all fixed now, what a disastrous return to mapping, hopefully you can finally solve it the intended way.
Thanks for solving it properly quatrus
I made one of the cubes clean and one dirty.
Also, the helper you are using for placing portals in the first room doesn't make sense - there is wide portalable surface but on one end the portal gets a placement helper? I don't understand.
And finally, even with these fixes, the map is still exploitable. Instead up jumping from the wall to the top of the frame, simply jump onto the inside bottom lip of the window. I feel that since the lip is so tiny, an invisible brush would be an appropriate fix here.
taco wrote:
I have to say that I do not like the fix you used. I personally hate invisible brushes that prevent something that should be possible.Also, the helper you are using for placing portals in the first room doesn't make sense - there is wide portalable surface but on one end the portal gets a placement helper? I don't understand.
And finally, even with these fixes, the map is still exploitable. Instead up jumping from the wall to the top of the frame, simply jump onto the inside bottom lip of the window. I feel that since the lip is so tiny, an invisible brush would be an appropriate fix here.
I'll leave that in just for you, if thats how you enjoy completing maps, you know you could just bhop across as well right.
Here's what went wrong:
8QIU6SPnnCU
Maybe try to playtest more before putting in such effort on detailing so you can change layout if needed, maybe make the chamber somewhat larger so you can't exploit as easily, you can jump 128 units through one plane quite easily without tricks
Also when I play maps I don't try to break them, but if it feels like something might work of course you'll try it out!
I made one of the cubes clean and one dirty.[ "
Thanks, went back and played again - yes they are indeed different, I just didn't notice until I realized I needed to keep track of them...
quatrus wrote:
" Thanks for solving it properly quatrusI made one of the cubes clean and one dirty.[ "
Thanks, went back and played again - yes they are indeed different, I just didn't notice until I realized I needed to keep track of them...
Sorry for the confusion, I actually changed it after you mentioned it 
@Jepp
Mevious, Lpfreaky90, Josepezdj, and Head Shot all playtested the map, I guess you and taco come up with... unusual solutions, my first thoughts on how to solve puzzles tend to involve portals, not skimming along the edges of glass.
I have another update anyway which should prevent it
RogerL wrote:
Another excellent puzzle. I'd be embarrassed to say how long it took me to solve it; I think I was distracted by all the changes. There was one part I was unsure what you had intended, though. To get the cube onto the button in the small room next to the exit, were you supposed to drop it from the ceiling and hope it lands in the button, or were you supposed to place it on the button and jump across the goo? Or was there a third possibility that I missed?
you can drop down; place the funnel next to the fizzler and jump in the funnel. From in the funnel you can go through the fizzler 
The intended solution is a great one and you've obviously put a lot of time into the map's visuals. I would recommend this map to anyone. I can't wait to see what else exists in the mod you're working on.