The ThinkingWithPortals Map Showcasing Thread
portal2tenacious wrote:
I think it would be interesting if you used a raised piston instead of just a large block where that reflector cube is. Making everything out of brushes seems kinda dull.
Well, I could. But wouldn't people expect pistons to move if it was included? I'm not ruling pistons out entirely, it's just that it would be a pointless piston if it was meant to just catch the cube. But that just me.
MasterLagger wrote:
Well, I could. But wouldn't people expect pistons to move if it was included? I'm not ruling pistons out entirely, it's just that it would be a pointless piston if it was meant to just catch the cube. But that just me.
I think what portal2tenacious is trying to say is that your map looks really boring - you need more variety in the visual department. A clean map doesn't need to be sterile.
MasterLagger wrote:
portal2tenacious wrote:I think it would be interesting if you used a raised piston instead of just a large block where that reflector cube is. Making everything out of brushes seems kinda dull.
Well, I could. But wouldn't people expect pistons to move if it was included? I'm not ruling pistons out entirely, it's just that it would be a pointless piston if it was meant to just catch the cube. But that just me.
Perhaps you could use panels as a platform then? Having them activate as you enter the room could add some more visual flare, too.
taco wrote:
I think what portal2tenacious is trying to say is that your map looks really boring - you need more variety in the visual department. A clean map doesn't need to be sterile.
I know that, but the brush block serves a purpose. There's a panel near the indicator light that opens up when the button is pressed. I realize that the map doesn't have much objects in it other than the cameras, but there's not many objects that would fit the situation this part of the map.
2013-04-16_00001.jpg|| The second part is still taking a while to make, so it'll still be a while until the map's released. Why do you need such a huge room for such a simple test? Or am I missing something?MasterLagger wrote:
Well, I said I'd post more pictures of my current map when it was a little more polished. So here's the first part of the map:
Linked Tests
|| 2013-04-16_00002.jpg
RectorRocks wrote:
Why do you need such a huge room for such a simple test?
Or am I missing something?
The room is connected to other rooms. See that big black wall kind of next to the cube dropper? It opens and the 2nd part of the test is behind it. The 2nd part is still being made, but the player must barrow other elements from other rooms (Light Bridge, Cubes, etc) to open the exit door, which isn't in this room BTW. Maybe I should post some pictures of the other rooms too.
Long time no see. I'm here to show something I'm currently working on.
Sorry I screwed up, no big pics

I promise it will be better than the previous maps (Mainly now that I know how to optimise a map)
Cosmogony





It's currently in beta testing. So if you want to test it too, just add me to your Steam friends' list.
Dreey wrote:
Well, hello again everyone!
Long time no see. I'm here to show something I'm currently working on.
Sorry I screwed up, no big pics
I promise it will be better than the previous maps (Mainly now that I know how to optimise a map)
picsIt's currently in beta testing. So if you want to test it too, just add me to your Steam friends' list.
That's looking real good!
My one thing would be that the fog might be a bit thick, but it doesn't really matter.
Also, I'd be happy to help beta-test. Sent an invite.
EDIT: Now that I've played it, I realize that the fog is fine.
Quote:
That's looking real good!My one thing would be that the fog might be a bit thick, but it doesn't really matter.
Also, I'd be happy to help beta-test. Sent an invite.
Yep i beta tested the map, and i agree, it's awsome!!!!
Sejievan wrote:
the fog might be a bit thick,
I disagree
iWork925 wrote:
Sejievan wrote:the fog might be a bit thick,
I disagree
That one who you quoted wasn't Sejievan 
srs bsnss wrote:
That's looking real good!My one thing would be that the fog might be a bit thick, but it doesn't really matter.
Also, I'd be happy to help beta-test. Sent an invite.
Thanks! I accepted you so now you should be able to see the map in my workshop.
The fog is intended, but I can just adjust it a bit if more people tell me about it.
Sejievan wrote:
Yep i beta tested the map, and i agree, it's awsome!!!!
Voc? por aqui? heh
Dreey wrote:
srs bsnss wrote:That's looking real good!
My one thing would be that the fog might be a bit thick, but it doesn't really matter.
Also, I'd be happy to help beta-test. Sent an invite.
Thanks! I accepted you so now you should be able to see the map in my workshop.
The fog is intended, but I can just adjust it a bit if more people tell me about it.Sejievan wrote:
Yep i beta tested the map, and i agree, it's awsome!!!!
Voc? por aqui? heh
GLOBO, A gente se v? por aqui.. PLIM! PLIM!
I quoted srs bsnss,
don't know why the name aren't appearing in the quote box...
strange.
.I like it
.
Also, photoshop or env_colorcorrection?