Ben and August’s Extended Editor (BEEMOD) & BEE2

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BenVlodgi
633 Posts
Posted Apr 11, 2013
Replied 5 minutes later

FelixGriffin wrote:
Awesome, I'd better finish fixing up the FGEMOD2 elements!

indeed
I'll ship out any bug free elements anyone else has made, Mevious has even made his Rexaura items

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WheatleyTheCore
10 Posts
Posted Apr 11, 2013
Replied 13 hours later

BenVlodgi wrote:
this month it should be out

Ah, brilliant! Thanks

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srs bsnss
552 Posts
Posted Apr 12, 2013
Replied 22 hours later

BenVlodgi wrote:
Mevious has even made his Rexaura items

Wait, the Rexaura pellet blocker things are gonna be in it?
Yes.
Yes.

Oh my god yes.

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BenVlodgi
633 Posts
Posted Apr 12, 2013
Replied 9 hours later
yah, all the rexaura items are in
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FelixGriffin
2,680 Posts
Posted Apr 13, 2013
Replied 15 hours later
Did you receive the fixed models for the green flux rectangles? They were turned sideways relative to the fizzler models.
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BenVlodgi
633 Posts
Posted Apr 14, 2013
Replied 1 day later

FelixGriffin wrote:
Did you receive the fixed models for the green flux rectangles? They were turned sideways relative to the fizzler models.

I dont know O_o I havent tested anyones new items yet, I've just been working on the custom compiler stuff

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Gemarakup
1,183 Posts
Posted Apr 15, 2013
Replied 6 hours later
Mevious said that the Rexaura angled cube holders aren't working.
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User
630 Posts
Posted Apr 15, 2013
Replied 45 minutes later
When i Install the BeeMod (Another Mods are Working on PTI) i start on the Arrive-Elevator and the Door is not open, when i "noclip" to my Level, the Room is completely Dark without any Entities, only the Walls and Blue/Orange Light Signals are there..

Help me

Edit: I exported the PTI Map to .vmf, this is how it looks like, without Any Entities, and i dont know why..

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BenVlodgi
633 Posts
Posted Apr 15, 2013
Replied 13 hours later

TheTobbell wrote:
When i Install the BeeMod (Another Mods are Working on PTI) i start on the Arrive-Elevator and the Door is not open, when i "noclip" to my Level, the Room is completely Dark without any Entities, only the Walls and Blue/Orange Light Signals are there..

Help me

Edit: I exported the PTI Map to .vmf, this is how it looks like, without Any Entities, and i dont know why..

it looks like the instances weren't exported correctly, which should just cause your map to compile, this is very strange.. try verifying your cache, and re-installing the beemod

also, what other mods do you have installed?

yishbarr wrote:
Mevious said that the Rexaura angled cube holders aren't working.

Lots of things don't work before release, hence no release

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User
630 Posts
Posted Apr 16, 2013
Replied 20 hours later

BenVlodgi wrote:
it looks like the instances weren't exported correctly, which should just cause your map to compile, this is very strange.. try verifying your cache, and re-installing the beemod

Didnt help

BenVlodgi wrote:

also, what other mods do you have installed?

I tested the "hmw pti items" Mod. It worked perfectly.
But for Beemod i reinstalled Portal2 and then Beemod again,

If you wish i can give more Informations,

This is a copy of the console from Starting the game to play the PTI maked Level (With an vactube, ball Launcher and Crusher)
Console
||NET_GetBindAddresses found 25.3.160.59: 'Hamachi Network Interface'
Opened Steam Socket NS_SERVER ( socket 1484 )
Opened Steam Socket NS_CLIENT ( socket 1476 )
Network: IP 25.3.160.59, mode MP, dedicated No, ports 27015 SV / 27005 CL
Parent cvar in client.dll not allowed (movement_anim_playback_minrate)
Game supporting (2) split screen players
maxplayers set to 1
Steam config directory: C:\Program Files (x86)\Portal 2\portal2.exe\platform\config
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
--- Missing Vgui material vgui/hud/commands/change_this
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
--- Missing Vgui material vgui/hud/commands/gesture_smallwave
Unknown command "cl_thirdperson"
Failed to init 'maps/soundcache/master_german.cache'
[PORTAL2 PUZZLEMAKER] Unrecognised property type: CoopDoor
[PORTAL2 PUZZLEMAKER] Unrecognised property type: CoopDoor
[PORTAL2 PUZZLEMAKER] Unrecognised property type: CoopDoor
[PORTAL2 PUZZLEMAKER] Unrecognised property type: CoopDoor
[PORTAL2 PUZZLEMAKER] Unrecognised property type: StartLocked
Unknown command "cl_thirdperson"
Unable to initialize DirectSoundCapture. You won't be able to speak to other players.
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(portal2_puzzle), (Items), (Item),
Unable to remove c:\program files (x86)\portal 2\portal2! (errno d)
[PORTAL2 PUZZLEMAKER] New chamber!
SignalXWriteOpportunity(2)
CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
ConVarRef cl_colorblind doesn't point to an existing ConVar
maxplayers set to 1
---- Host_NewGame ----
Network: IP 25.3.160.59, mode SP, dedicated No, ports 0 SV / 0 CL
Opened Steam Socket NS_SERVER ( socket 1492 )
Opened Steam Socket NS_CLIENT ( socket 1476 )
Network: IP 25.3.160.59, mode MP, dedicated No, ports 27015 SV / 27005 CL
Couldn't get HDR 'maps\newchamber/c-1904_2096
-48.hdr' -- Trying non HDR 'maps\newchamber/c-1904_2096_-48'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps\newchamber/c-2032_-2032_-31.hdr' -- Trying non HDR 'maps\newchamber/c-2032_-2032_-31'
Failed, using default cubemap 'engine/defaultcubemap'
Host_NewGame on map puzzlemaker\newchamber
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
Unable to load sprite material materials/sprites/gunsmoke.vmt!
Unable to load sprite material materials/sprites/bubble.vmt!
Couldn't find any entities named doorentry0-player_start_teleport, which point_template @player_start_template is specifying.
Commentary: Could not find commentary data file 'maps/puzzlemaker\newchamber_commentary.txt'.
Connection to Steam servers successful.
VAC secure mode is activated.
1.000: Sending UDP connect to public IP 127.0.0.1:27015
Server using '' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address loopback
SignalXWriteOpportunity(3)
SignalXWriteOpportunity(3)
Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
[PORTAL2 PUZZLEMAKER] --------START loading assets--------

KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_map_editor/door_frame.vmt
patch, (insert),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_map_editor/crusher_back.vmt
patch, (insert),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_map_editor/floor_panels.vmt
patch, (insert),
[PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_doorentrycoop2x.3ds
[PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_doorentrycoop2x.3ds
[PORTAL2 PUZZLEMAKER] ---------END loading assets---------

==== calling mapspawn.nut
[PORTAL2 PUZZLEMAKER] Saved puzzle: C:/Program Files (x86)/Portal 2/portal2/puzzles\76561200131367754\autosave.p2c
Parent cvar in client.dll not allowed (r_shadowlod)
Redownloading all lightmaps
[PORTAL2 PUZZLEMAKER] Saved puzzle: C:/Program Files (x86)/Portal 2/portal2/puzzles\76561200131367754\autosave.p2c
[PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF C:/Program Files (x86)/Portal 2/sdk_content\maps/preview.vmf ...
[PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF success, chamber size: (8,6,4)
[PORTAL2 PUZZLEMAKER] Compilation time (after export): 64 (ms)
[PORTAL2 PUZZLEMAKER] Compilation time (after VBSP): 1721 (ms)
[PORTAL2 PUZZLEMAKER] Compilation time (after VVIS): 2021 (ms)
[PORTAL2 PUZZLEMAKER] Compilation time (after VRAD): 12830 (ms)
[PORTAL2 PUZZLEMAKER] Compilation time (complete): 12886 (ms) ...launching map!
Error: Operator stop_entry, unknown sound operator attribute input_start
---- Host_Changelevel ----
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
prop_portal_linked_door '@entrance_portal_elevator_side' failed to link to partner named: '@entrance_portal_chamber_side'
prop_portal_linked_door '@exit_portal_elevator_side' failed to link to partner named: '@exit_portal_chamber_side'
Commentary: Could not find commentary data file 'maps/puzzlemaker/preview_commentary.txt'.
SignalXWriteOpportunity(3)
SignalXWriteOpportunity(3)
Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
[PORTAL2 PUZZLEMAKER] --------START loading assets--------

[PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_doorentrycoop2x.3ds
[PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_doorentrycoop2x.3ds
[PORTAL2 PUZZLEMAKER] ---------END loading assets---------

==== calling mapspawn.nut
=======================Trying to GivePlayerPortalgun
=======================Trying to UpgradePlayerPortalgun


*** ERROR: logic_relay InstanceAuto1-global_ents-environment_testchamber has been triggered but is awaiting refire. OUTPUTS WILL NOT BE FIRED!!!


Redownloading all lightmaps||

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BenVlodgi
633 Posts
Posted Apr 16, 2013
Replied 4 hours later
did you install it manually or with the automatic installer?
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FelixGriffin
2,680 Posts
Posted Apr 16, 2013
Replied 2 minutes later
Something seems to have gone horribly, horribly wrong in the install. The material errors are saying that the VMT files are in the wrong places, and the KeyValues errors probably come from one of the scripts.

It looks like you installed into C:\Program Files (x86)\portal 2. Where is your Steam install?

Avatar
BenVlodgi
633 Posts
Posted Apr 17, 2013
Replied 7 hours later

FelixGriffin wrote:
Something seems to have gone horribly, horribly wrong in the install. The material errors are saying that the VMT files are in the wrong places, and the KeyValues errors probably come from one of the scripts.

It looks like you installed into C:\Program Files (x86)\portal 2. Where is your Steam install?

it should be installing into the steam subfolder, I havent changed the exe since like august or september. my portal 2 is in "C:\Program Files (x86)\Steam\steamapps\common\portal 2"
and when I run the BEE installer, that is where it tries to install it

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Gemarakup
1,183 Posts
Posted Apr 17, 2013
Replied 2 hours later
I was thinking that maybe you can port the "manic mechanic" and the TA2 items.
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User
630 Posts
Posted Apr 17, 2013
Replied 5 hours later
I installed it manually, because the automatic installer also didnt work. (For me)
Yes, my path is "C:\Program Files (x86)\portal 2\"

hmm, okay i installed it in the Steam subfolder, but it also not working..
I dont understand why..

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Samooja
4 Posts
Posted Apr 17, 2013
Replied 6 hours later
So, I did this: http://i1170.photobucket.com/albums/r52 ... c5839b.png
And it worked for a while because the file size grew from 10,4 Mt to 18,4 Mt. However, my friend tried my map out and the textures were still missing and now the file size is again 10 Mt. Pakrat shows that all the files I added are gone! I did republish the map after failed try to see if that helps so maybe that wiped those pakrat texture files away or something. Help a noob out here.

P.S. a weird duplicate of the map with ending "bsp.bak" showed up on that folder. Does it have something to do with anything. Thanks! =)

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BenVlodgi
633 Posts
Posted Apr 17, 2013
Replied 1 hour later

yishbarr wrote:
I was thinking that maybe you can port the "manic mechanic" and the TA2 items.

I dont know what those are

TheTobbell wrote:
I installed it manually, because the automatic installer also didnt work. (For me)
Yes, my path is "C:\Program Files (x86)\portal 2\"

hmm, okay i installed it in the Steam subfolder, but it also not working..
I dont understand why..

are you sure you installed it correctly?

Samooja wrote:
So, I did this: http://i1170.photobucket.com/albums/r52 ... c5839b.png
And it worked for a while because the file size grew from 10,4 Mt to 18,4 Mt. However, my friend tried my map out and the textures were still missing and now the file size is again 10 Mt. Pakrat shows that all the files I added are gone! I did republish the map after failed try to see if that helps so maybe that wiped those pakrat texture files away or something. Help a noob out here.

P.S. a weird duplicate of the map with ending "bsp.bak" showed up on that folder. Does it have something to do with anything. Thanks! =)

Don't worry about the bak, you uploaded the new BSP right?... if your friend is playing the bsp paked with the new materials, then there should be no problem.

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User
630 Posts
Posted Apr 17, 2013
Replied 11 minutes later

BenVlodgi wrote:
are you sure you installed it correctly?

Yes..

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FelixGriffin
2,680 Posts
Posted Apr 17, 2013
Replied 1 hour later
If you rebuild the map it destroys everything Pakrat put in. You need to add them again.
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Samooja
4 Posts
Posted Apr 18, 2013
Replied 6 hours later

Quote:
Don't worry about the bak, you uploaded the new BSP right?... if your friend is playing the bsp paked with the new materials, then there should be no problem.

It seems I'm missing a step then. When I add those files in and have all the checkboxes checked is there something else I have to do after I click the "Save BSP" option? I mean I didn't notice any upload buttons. Please bare with me.

Edit. That did the trick, thank you for your time gentlemen.