128 Wrecked Cube Dropper Model

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Gemarakup
1,183 Posts
Posted Apr 21, 2013
Does anyone know where to get it unless it doesn't exist?
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FelixGriffin
2,680 Posts
Posted Apr 21, 2013
Replied 2 hours later
It doesn't exist in the normal files, unfortunately. Someone could probably make one if they knew anything about modelling, which I don't.
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srs bsnss
552 Posts
Posted Apr 21, 2013
Replied 20 minutes later
Yeah, there's only the one that slightly ecplipses the 128 unit boundary. You could probably use that, there's very few situations where a cube dropper would have to fit in a 128x128 space.

But if you're desperate, perhaps read these:

1) Decompiling a model

2) Re-sizing it

3) Re-compiling it

If you do those 3 you can rescale any model you want.

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CamBen
973 Posts
Posted Apr 21, 2013
Replied 3 hours later
I think you linked to a propper tutorial for the recompile. Propper is for making brushes Into models.
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Skotty
671 Posts
Posted Apr 21, 2013
Replied 1 hour later
Just tried to decompile it. So far, it works. But a few joints were messed up while decompiling (as usual) and the QC wasn't completed before it crashed (but I was able to complete it).

So to get it working, either someone has luck getting it without damaged joints or you will have to reassign all joints and redo the animations.

If someone wants to find the error or invest the work, I attached the source files.

Attachments
DropperWrecked128.7z
0.37 MB 21 downloads
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josepezdj
2,386 Posts
Posted Apr 21, 2013
Replied 2 hours later

CamBen wrote:
I think you linked to a propper tutorial for the recompile. Propper is for making brushes Into models.

Once you got the .qc file (altogether with the .SMD files) of whatever model (doesn't really matter if it comes from Propper or exported from a modelling program) you need to recompile it, and there in the Propper tutorial I explained how to do it by using the GUIStudioMDL... You could always take the "recompiling" part from that guide if you need to recompile any model... it's valid :wink:

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CamBen
973 Posts
Posted Apr 21, 2013
Replied 4 hours later
Ok, I didn't notice that part. Thanks for clearing it up! :thumbup: