Excursion Funnel/Tractor Beam Sound

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User
630 Posts
Posted Apr 26, 2013
Short question, how i get the Sound that plays, when im "In" The Beam like in Wheatleys Testchambers. (Or in PTI)
The Tractor Beam in Hammer only plays the "Standard" sound when im in the Beam...
Do you know what i mean?
Need help :biggrin:
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TopHATTwaffle
113 Posts
Posted Apr 26, 2013
Replied 26 minutes later
The tractor beam sound? Is that what you mean?
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Skotty
671 Posts
Posted Apr 26, 2013
Replied 42 minutes later
He means the music I guess.
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TopHATTwaffle
113 Posts
Posted Apr 26, 2013
Replied 8 minutes later
Can't this just be done with a sound playing through a scripted sequence, or ambient_generic. I believe you'll use the channel of "Voice" to get it to play over the tractor beam sound.

If it's not that channel, then I think you'll need to use sound stacks to achieve this. Find out what sound is playing in the level you're talking about, and see how it's done there.

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User
630 Posts
Posted Apr 26, 2013
Replied 4 minutes later
Yes, I mean the music that is played when you are in the beam.
Where everything is quiet and you only hear the music of the Tractor Beam.
In Hammer you hear only a "Clicking" sound.. :/

EDIT: I search an video to show what i mean.

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User
630 Posts
Posted Apr 26, 2013
Replied 7 minutes later
This here: http://www.youtube.com/watch?v=kpq9rAWr2M4
I mean this Music when He is in the Tractor Beam.

And now make a Tractor Beam in hammer, when you play the Level you Didnt hear this sound.
THAT is what i mean :biggrin:

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TopHATTwaffle
113 Posts
Posted Apr 26, 2013
Replied 4 minutes later

That high chimey music that is being played whilst he is sitting there? I believe those are level specific. I did some digging on the matter, but for lighting bridges. I imagine it works the same. I'll paste my notes on it below. Be warned they are sloppy.

Quote:
**
Changing/adding a sound that emits from a light bridge**
This could possible work with lasers, and gravity beams as well. Probably just the naming scheme.
Source soundscript: scripts\game_sounds_music_a2.txt Line:1888
Simply change: "music.sp_a2_bridge_the_gap_lbout"
to: "music.[name name]_lbout**" There are other params that you can use to modify the sound. Such as radius and fade times, mess with these when you go to implement this.
*DO THIS***: Look up what sounds play from lasers and gravity beams (snd_show 1). There are certain maps where they emit different music, find those levels then search for sounds in the scripts.

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User
630 Posts
Posted Apr 26, 2013
Replied 19 minutes later
Ah, yes i see..
Okay, when i know how it works :biggrin:
But one thing, when i make an PTI Level, i hear the Melody also.
How does it work on PTI Maps? I mean i cannot find a script who changes the TBeam Sound of a PTI Level, if you know what i mean..
(Hoouuhh i should learn more English...)
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FelixGriffin
2,680 Posts
Posted Apr 26, 2013
Replied 1 hour later
DLC2 added a new soundscript defining all the sounds for PTI maps. I believe anything on the workshop will use those.